evershade/Assets/Scripts/Managers/LocalPlayerManager.cs

22 lines
442 B
C#

using UnityEngine;
namespace Managers
{
public class LocalPlayerManager : MonoBehaviour
{
public static PlayerManager Instance { get; set; }
private void Awake()
{
if (Instance == null)
{
Instance = null;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
}
}