evershade/Assets/Scripts/Managers/Item/BoxManager.cs

162 lines
4.2 KiB
C#

using System.Collections.Generic;
using UnityEngine;
// InventoryManager.cs
public class BoxManager : MonoBehaviour, IItemManager<Slot>
{
public delegate void ActiveBoxChangedHandler(Box box);
public static BoxManager Instance;
public readonly Dictionary<int, Box> Boxes = new();
public Box ActiveBox { get; set; }
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
private void Start()
{
Debug.Log("InventoryManager Start");
Initialize();
}
public void AddItemToSlot(GameItem item, int slotId)
{
if (ActiveBox.Slots.TryGetValue(slotId, out var slot))
slot.item = item;
else
Debug.LogWarning("Slot not found: " + slotId);
}
public void RemoveSlot(int slotId)
{
ActiveBox.Slots.Remove(slotId);
}
public GameItem GetItemFromSlot(int slotId)
{
return ActiveBox.Slots.TryGetValue(slotId, out var slot) ? slot.item : null;
}
public void AddItemToOpenSlot(GameItem item)
{
foreach (var slot in ActiveBox.Slots.Values)
if (slot.IsEmpty())
{
slot.item = item;
Debug.Log("Added item to slot: " + slot.slotId + " / " + item.name);
return;
}
Debug.LogWarning("No empty slots available to add item: " + item.name);
}
public void RemoveItemFromSlot(int slotId)
{
if (ActiveBox.Slots.TryGetValue(slotId, out var slot))
slot.item = null;
else
Debug.LogWarning("Slot not found: " + slotId);
}
public Slot GetSlot(int slotId)
{
return ActiveBox.Slots.GetValueOrDefault(slotId, null);
}
public void AddSlot(Slot slot)
{
ActiveBox.AddSlot(slot);
}
public void SwapItems(int slotId1, int slotId2)
{
if (ActiveBox.Slots.TryGetValue(slotId1, out var slot1) &&
ActiveBox.Slots.TryGetValue(slotId2, out var slot2))
(slot1.item, slot2.item) = (slot2.item, slot1.item);
}
public event ActiveBoxChangedHandler OnActiveBoxChanged;
public void RemoveItemFromSlot(GameItem item)
{
foreach (var slot in ActiveBox.Slots.Values)
if (slot.item == item)
{
slot.item = null;
Debug.Log("Removed item from slot: " + item.name);
return;
}
Debug.LogWarning("Item not found in any slot: " + item.name);
}
public void RemoveItemInSlot(int slotId)
{
if (ActiveBox.Slots.TryGetValue(slotId, out var slot))
slot.item = null;
else
Debug.LogWarning("Slot not found: " + slotId);
}
public void Initialize()
{
var testBoxCount = 5;
for (var i = 0; i < testBoxCount; i++)
{
var box = ScriptableObject.CreateInstance<Box>();
box.boxId = i;
Boxes[i] = box;
// box created
Debug.Log("Created box: " + i);
// add 30 slots to each box
for (var j = 0; j < 30; j++)
{
var slot = ScriptableObject.CreateInstance<Slot>();
Debug.LogWarning("Added slots to box: " + j + " / 30 slots added");
slot.slotId = j;
slot.slotType = Slot.SlotType.Box;
slot.item = null;
box.AddSlot(slot);
}
SetActiveBox(i);
// add random inventory to box
for (var j = 0; j < 10; j++)
{
var item = GameItemManager.Instance.gameItems[
Random.Range(0, GameItemManager.Instance.gameItems.Count - 1)];
box.AddItemToOpenSlot(item);
}
}
Debug.Log("Completed Initialized items in BoxManager");
}
public void SetActiveBox(int boxId)
{
Debug.Log("Active box set to: " + boxId);
ActiveBox = Boxes.GetValueOrDefault(boxId);
// Trigger the event
OnActiveBoxChanged?.Invoke(ActiveBox);
}
}