evershade/Assets/Data/ScriptableObjects/Items/SeedItem.cs

24 lines
445 B
C#

using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "SeedItem", menuName = "Game Data/Seed")]
public class SeedItem : GameItem
{
public enum Season
{
Spring,
Summer,
Fall,
Winter
}
public CropItem crop;
public int growthTime;
public List<Season> growSeasons;
// set type on instantiation
public SeedItem()
{
type = ItemType.Seed;
}
}