evershade/Packages/super-tiled2unity.v2.2.0/Editor/Helpers/ReadOnlyPropertyDrawer.cs

23 lines
637 B
C#

using UnityEngine;
using UnityEditor;
namespace SuperTiled2Unity.Editor
{
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label);
GUI.enabled = true;
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
}
}