15 lines
421 B
C#
15 lines
421 B
C#
using UnityEngine;
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namespace SuperTiled2Unity.Editor
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{
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public static class SuperMapExtensions
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{
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public static Vector2 CellPositionToLocalPosition(this SuperMap superMap, int cx, int cy, SuperImportContext context)
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{
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var grid = superMap.GetComponentInChildren<Grid>();
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var local = grid.CellToLocal(new Vector3Int(cx, cy, 0));
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return local;
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}
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}
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}
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