67 lines
1.9 KiB
C#
67 lines
1.9 KiB
C#
using FishNet;
|
|
using FishNet.Managing.Scened;
|
|
using FishNet.Object;
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
|
|
public class SceneLoader : MonoBehaviour, IPointerClickHandler
|
|
{
|
|
[SerializeField] private string sceneName;
|
|
[SerializeField] public bool SceneStack;
|
|
|
|
private int _stackedSceneHandle;
|
|
|
|
private void Start()
|
|
{
|
|
InstanceFinder.SceneManager.OnLoadEnd += SceneManager_OnLoadEnd;
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
if (InstanceFinder.SceneManager != null)
|
|
InstanceFinder.SceneManager.OnLoadEnd -= SceneManager_OnLoadEnd;
|
|
}
|
|
|
|
|
|
private void OnTriggerEnter(Collider other)
|
|
{
|
|
var nob = other.GetComponent<NetworkObject>();
|
|
if (nob != null && nob.IsOwner) LoadScene(nob);
|
|
}
|
|
|
|
public void OnPointerClick(PointerEventData eventData)
|
|
{
|
|
var nob = eventData.pointerCurrentRaycast.gameObject.GetComponent<NetworkObject>();
|
|
if (nob != null && nob.IsOwner) LoadScene(nob);
|
|
}
|
|
|
|
private void SceneManager_OnLoadEnd(SceneLoadEndEventArgs data)
|
|
{
|
|
if (!data.QueueData.AsServer)
|
|
return;
|
|
if (!SceneStack)
|
|
return;
|
|
if (_stackedSceneHandle != 0)
|
|
return;
|
|
|
|
if (data.LoadedScenes.Length > 0)
|
|
_stackedSceneHandle = data.LoadedScenes[0].handle;
|
|
}
|
|
|
|
private void LoadScene(NetworkObject nob)
|
|
{
|
|
var sceneLoadData = new SceneLoadData(SceneLookupData.CreateData(sceneName));
|
|
sceneLoadData.ReplaceScenes = ReplaceOption.All;
|
|
sceneLoadData.Options.AllowStacking = SceneStack;
|
|
InstanceFinder.SceneManager.LoadConnectionScenes(nob.Owner, sceneLoadData);
|
|
}
|
|
|
|
public void UnloadScene()
|
|
{
|
|
// if (_stackedScenceHandle == 0)
|
|
// return;
|
|
|
|
// InstanceFinder.SceneManager.UnloadScene(_stackedScenceHandle);
|
|
// _stackedScenceHandle = 0;
|
|
}
|
|
} |