evershade/Assets/Data/ScriptableObjects/Items/KeyItem.cs

18 lines
334 B
C#

using UnityEngine;
// Example: GameItem.cs
[CreateAssetMenu(fileName = "Key", menuName = "Game Data/Key")]
public class KeyItem : GameItem
{
public string keyType;
// set type of key on instantiation
public KeyItem()
{
type = ItemType.Key;
}
// Add other key-specific properties and methods here
}