evershade/Assets/Data/ScriptableObjects/Items/CropItem.cs

15 lines
288 B
C#

using UnityEngine;
// Example: GameItem.cs
[CreateAssetMenu(fileName = "CropItem", menuName = "Game Data/Crop")]
public class CropItem : GameItem
{
public int experience;
// set the type of crop on instantiation
public CropItem()
{
type = ItemType.Crop;
}
}