evershade/Packages/super-tiled2unity.v2.2.0/Runtime/Tiles/SuperBadTile.cs

19 lines
529 B
C#

using UnityEngine;
using UnityEngine.Tilemaps;
namespace SuperTiled2Unity
{
// A tile that "looks wrong", indicationg that the map or tileset was not imported correctly
public class SuperBadTile : SuperTile
{
public Color m_Color = Color.white;
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
{
tileData.flags = TileFlags.LockColor;
tileData.color = m_Color;
tileData.sprite = m_Sprite;
}
}
}