57 lines
1.0 KiB
C#
57 lines
1.0 KiB
C#
using UnityEngine;
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namespace SuperTiled2Unity
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{
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public class SuperObject : MonoBehaviour
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{
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[ReadOnly]
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public int m_Id;
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[ReadOnly]
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public string m_TiledName;
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[ReadOnly]
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public string m_Type;
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[ReadOnly]
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public float m_X;
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[ReadOnly]
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public float m_Y;
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[ReadOnly]
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public float m_Width;
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[ReadOnly]
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public float m_Height;
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[ReadOnly]
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public float m_Rotation;
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[ReadOnly]
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public uint m_TileId;
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[ReadOnly]
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public SuperTile m_SuperTile;
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[ReadOnly]
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public bool m_Visible;
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[ReadOnly]
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public string m_Template;
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public Color CalculateColor()
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{
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Color color = Color.white;
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foreach (var layer in gameObject.GetComponentsInParent<SuperLayer>())
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{
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color *= layer.m_TintColor;
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color.a *= layer.m_Opacity;
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}
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return color;
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}
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}
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}
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