evershade/Packages/super-tiled2unity.v2.2.0/Runtime/Math/MatrixUtils.cs

19 lines
382 B
C#

using UnityEngine;
namespace SuperTiled2Unity
{
public static class MatrixUtils
{
public static Matrix4x4 Rotate2d(float m00, float m01, float m10, float m11)
{
var mat = Matrix4x4.identity;
mat.m00 = m00;
mat.m01 = m01;
mat.m10 = m10;
mat.m11 = m11;
return mat;
}
}
}