164 lines
6.6 KiB
C#
164 lines
6.6 KiB
C#
// Algorithmia is (c) 2010-2014 Solutions Design.All rights reserved.
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// http://www.sd.nl
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//
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// COPYRIGHTS:
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// Copyright (c) Solutions Design.All rights reserved.
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//
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// The Algorithmia library sourcecode and its accompanying tools, tests and support code
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// are released under the following license: (BSD2)
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// ----------------------------------------------------------------------
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// 1) Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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// 2) Redistributions in binary form must reproduce the above copyright notice, this list of
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// conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY SOLUTIONS DESIGN ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
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// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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// PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL SOLUTIONS DESIGN OR CONTRIBUTORS BE LIABLE FOR
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// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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// BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
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// USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the authors
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// and should not be interpreted as representing official policies, either expressed or implied,
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// of Solutions Design bv.
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//////////////////////////////////////////////////////////////////////
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// Seanba edit: Put into SuperTiled2Unity namespace to avoid name collisions
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// Seanba edit: Not using using SD.Tools.Algorithmia.UtilityClasses
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using System.Collections.Generic;
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using System.Diagnostics;
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//using SD.Tools.Algorithmia.UtilityClasses;
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namespace SuperTiled2Unity.Editor.SD.Tools.Algorithmia.GeneralDataStructures
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{
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/// <summary>
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/// Extension to the normal Dictionary. This class can store more than one value for every key. It keeps a HashSet for every Key value.
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/// Calling Add with the same Key and multiple values will store each value under the same Key in the Dictionary. Obtaining the values
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/// for a Key will return the HashSet with the Values of the Key.
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/// </summary>
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/// <typeparam name="TKey">The type of the key.</typeparam>
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/// <typeparam name="TValue">The type of the value.</typeparam>
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public class MultiValueDictionary<TKey, TValue> : Dictionary<TKey, HashSet<TValue>>
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="MultiValueDictionary<TKey, TValue>"/> class.
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/// </summary>
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public MultiValueDictionary()
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: base()
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{
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}
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/// <summary>
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/// Adds the specified value under the specified key
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/// </summary>
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/// <param name="key">The key.</param>
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/// <param name="value">The value.</param>
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public void Add(TKey key, TValue value)
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{
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Debug.Assert(key != null);
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//ArgumentVerifier.CantBeNull(key, "key");
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HashSet<TValue> container = null;
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if (!this.TryGetValue(key, out container))
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{
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container = new HashSet<TValue>();
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base.Add(key, container);
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}
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container.Add(value);
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}
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/// <summary>
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/// Determines whether this dictionary contains the specified value for the specified key
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/// </summary>
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/// <param name="key">The key.</param>
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/// <param name="value">The value.</param>
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/// <returns>true if the value is stored for the specified key in this dictionary, false otherwise</returns>
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public bool ContainsValue(TKey key, TValue value)
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{
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Debug.Assert(key != null);
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//ArgumentVerifier.CantBeNull(key, "key");
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bool toReturn = false;
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HashSet<TValue> values = null;
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if (this.TryGetValue(key, out values))
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{
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toReturn = values.Contains(value);
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}
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return toReturn;
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}
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/// <summary>
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/// Removes the specified value for the specified key. It will leave the key in the dictionary.
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/// </summary>
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/// <param name="key">The key.</param>
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/// <param name="value">The value.</param>
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public void Remove(TKey key, TValue value)
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{
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Debug.Assert(key != null);
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//ArgumentVerifier.CantBeNull(key, "key");
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HashSet<TValue> container = null;
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if (this.TryGetValue(key, out container))
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{
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container.Remove(value);
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if (container.Count <= 0)
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{
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this.Remove(key);
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}
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}
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}
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/// <summary>
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/// Merges the specified multivaluedictionary into this instance.
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/// </summary>
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/// <param name="toMergeWith">To merge with.</param>
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public void Merge(MultiValueDictionary<TKey, TValue> toMergeWith)
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{
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if (toMergeWith == null)
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{
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return;
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}
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foreach (KeyValuePair<TKey, HashSet<TValue>> pair in toMergeWith)
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{
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foreach (TValue value in pair.Value)
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{
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this.Add(pair.Key, value);
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}
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}
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}
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/// <summary>
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/// Gets the values for the key specified. This method is useful if you want to avoid an exception for key value retrieval and you can't use TryGetValue
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/// (e.g. in lambdas)
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/// </summary>
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/// <param name="key">The key.</param>
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/// <param name="returnEmptySet">if set to true and the key isn't found, an empty hashset is returned, otherwise, if the key isn't found, null is returned</param>
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/// <returns>
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/// This method will return null (or an empty set if returnEmptySet is true) if the key wasn't found, or
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/// the values if key was found.
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/// </returns>
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public HashSet<TValue> GetValues(TKey key, bool returnEmptySet)
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{
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HashSet<TValue> toReturn = null;
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if (!base.TryGetValue(key, out toReturn) && returnEmptySet)
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{
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toReturn = new HashSet<TValue>();
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}
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return toReturn;
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}
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}
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}
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