18 lines
379 B
C#
18 lines
379 B
C#
namespace SuperTiled2Unity.Editor
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{
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public enum LayerIgnoreMode
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{
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// Ingores nothing (layer is fully enabled)
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False,
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// Ignore everything on the layer
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True,
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// Ignores colliders on the layer (visuals are imported)
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Collision,
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// Ignores visuals on the layers (colliders still imported)
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Visual,
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}
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}
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