74 lines
1.8 KiB
C#
74 lines
1.8 KiB
C#
using Managers;
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using UnityEngine;
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public class SideBarUIController : MonoBehaviour
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{
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// public GameObject InventoryPanel;
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// public GameObject SettingsPanel;
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// public GameObject CharacterPanel;
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// public GameObject RelationshipsPanel;
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// public GameObject KnowledgePanel;
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//
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public GameObject ActivePanelIndicatorImage;
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public UIManager uiManager;
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public int TotalPanels = 5;
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public Vector3 initialIndicatorPosition;
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// Start is called before the first frame update
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private void Start()
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{
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initialIndicatorPosition = ActivePanelIndicatorImage.transform.localPosition;
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// uiManager = GetCompo
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}
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// Update is called once per frame
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private void Update()
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{
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}
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public void OnClick_EnableInventory()
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{
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uiManager.ClosePanels();
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uiManager.EnableInventory();
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MoveIndicatorToActivePanel(3);
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}
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public void MoveIndicatorToActivePanel(int panelIndex)
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{
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ActivePanelIndicatorImage.transform.localPosition =
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new Vector3(ActivePanelIndicatorImage.transform.localPosition.x,
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initialIndicatorPosition.y - panelIndex * 26);
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}
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public void OnClick_Settings()
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{
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uiManager.ClosePanels();
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uiManager.EnableSettings();
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MoveIndicatorToActivePanel(4);
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}
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public void OnClick_Character()
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{
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uiManager.ClosePanels();
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uiManager.EnableCharacter();
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MoveIndicatorToActivePanel(0);
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}
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public void OnClick_Relationships()
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{
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uiManager.ClosePanels();
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uiManager.EnableRelationships();
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MoveIndicatorToActivePanel(2);
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}
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public void OnClick_Knowledge()
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{
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uiManager.ClosePanels();
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uiManager.EnableKnowledge();
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MoveIndicatorToActivePanel(1);
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}
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} |