44 lines
997 B
Plaintext
44 lines
997 B
Plaintext
Shader "Custom/NoiseShader"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Texture", 2D) = "white" {}
|
|
_NoiseScale ("Noise Scale", Range(1, 100)) = 10
|
|
}
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"RenderType"="Opaque"
|
|
}
|
|
LOD 200
|
|
|
|
CGPROGRAM
|
|
#pragma surface surf Standard fullforwardshadows
|
|
|
|
sampler2D _MainTex;
|
|
half _NoiseScale;
|
|
|
|
struct Input
|
|
{
|
|
float2 uv_MainTex;
|
|
};
|
|
|
|
void surf(Input IN, inout SurfaceOutputStandard o)
|
|
{
|
|
// Base color from the main texture
|
|
half4 c = tex2D(_MainTex, IN.uv_MainTex);
|
|
|
|
// Generate noise
|
|
float noise = frac(sin(dot(IN.uv_MainTex * _NoiseScale, float2(12.9898, 78.233))) * 43758.5453);
|
|
|
|
// Apply noise to the color
|
|
c.rgb += noise * 0.1; // Adjust noise intensity here
|
|
|
|
o.Albedo = c.rgb;
|
|
o.Alpha = c.a;
|
|
}
|
|
ENDCG
|
|
}
|
|
FallBack "Diffuse"
|
|
} |