evershade/Packages/super-tiled2unity.v2.2.0/package.json

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JSON

{
"name": "com.seanba.super-tiled2unity",
"version": "2.2.0",
"displayName": "Super Tiled2Unity",
"description": "Imports Tiled Map Editor assets into Unity",
"unity": "2020.3",
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.tilemap": "1.0.0"
},
"keywords": [
"Tiled",
"Importer",
"Plugin"
],
"author": {
"name": "Sean Barton",
"email": "sean@seanba.com",
"url": "https://seanba.com/"
},
"documentationUrl": "https://github.com/Seanba/SuperTiled2Unity/wiki",
"changelogUrl": "https://github.com/Seanba/SuperTiled2Unity/blob/master/SuperTiled2Unity/Packages/com.seanba.super-tiled2unity/CHANGELOG.md",
"licensesUrl": "https://github.com/Seanba/SuperTiled2Unity/blob/master/SuperTiled2Unity/Packages/com.seanba.super-tiled2unity/LICENSE.md",
"samples": [
{
"displayName": "Overhead",
"description": "Simple overhead map. Uses a custom depth sort axis for sprite that can move behind columns.",
"path": "Samples~/Overhead"
}
]
}