evershade/Packages/super-tiled2unity.v2.2.0/Runtime/TileObjectAnimator.cs

34 lines
855 B
C#

using UnityEngine;
namespace SuperTiled2Unity
{
public class TileObjectAnimator : MonoBehaviour
{
public float m_AnimationFramerate;
public Sprite[] m_AnimationSprites;
private float m_Timer;
private int m_AnimationIndex;
private void Update()
{
m_Timer += Time.deltaTime;
float frameTime = 1.0f / m_AnimationFramerate;
if (m_Timer > frameTime)
{
m_AnimationIndex++;
if (m_AnimationIndex >= m_AnimationSprites.Length)
{
m_AnimationIndex = 0;
}
var renderer = GetComponent<SpriteRenderer>();
renderer.sprite = m_AnimationSprites[m_AnimationIndex];
m_Timer = frameTime - m_Timer;
}
}
}
}