34 lines
855 B
C#
34 lines
855 B
C#
using UnityEngine;
|
|
|
|
namespace SuperTiled2Unity
|
|
{
|
|
public class TileObjectAnimator : MonoBehaviour
|
|
{
|
|
public float m_AnimationFramerate;
|
|
public Sprite[] m_AnimationSprites;
|
|
|
|
private float m_Timer;
|
|
private int m_AnimationIndex;
|
|
|
|
private void Update()
|
|
{
|
|
m_Timer += Time.deltaTime;
|
|
float frameTime = 1.0f / m_AnimationFramerate;
|
|
|
|
if (m_Timer > frameTime)
|
|
{
|
|
m_AnimationIndex++;
|
|
if (m_AnimationIndex >= m_AnimationSprites.Length)
|
|
{
|
|
m_AnimationIndex = 0;
|
|
}
|
|
|
|
var renderer = GetComponent<SpriteRenderer>();
|
|
renderer.sprite = m_AnimationSprites[m_AnimationIndex];
|
|
|
|
m_Timer = frameTime - m_Timer;
|
|
}
|
|
}
|
|
}
|
|
}
|