57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
using UnityEngine;
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namespace SuperTiled2Unity
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{
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public class SuperLayer : MonoBehaviour
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{
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[ReadOnly]
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public string m_TiledName;
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[ReadOnly]
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public float m_OffsetX;
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[ReadOnly]
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public float m_OffsetY;
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[ReadOnly]
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public float m_ParallaxX;
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[ReadOnly]
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public float m_ParallaxY;
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[ReadOnly]
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public float m_Opacity;
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[ReadOnly]
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public Color m_TintColor;
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[ReadOnly]
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public bool m_Visible;
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public Color CalculateColor()
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{
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Color color = Color.white;
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foreach (var layer in gameObject.GetComponentsInParent<SuperLayer>())
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{
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color *= layer.m_TintColor;
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color.a *= layer.m_Opacity;
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}
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return color;
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}
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public float CalculateOpacity()
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{
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float opacity = 1.0f;
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foreach (var layer in gameObject.GetComponentsInParent<SuperLayer>())
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{
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opacity *= layer.m_Opacity;
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}
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return opacity;
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}
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}
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}
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