evershade/Packages/super-tiled2unity.v2.2.0/Editor/StringConstants.cs

16 lines
734 B
C#

namespace SuperTiled2Unity.Editor
{
public static class StringConstants
{
public const string Unity_Prefix = "unity:";
public const string Unity_Ignore = Unity_Prefix + "ignore";
public const string Unity_IsTrigger = Unity_Prefix + "IsTrigger";
public const string Unity_Layer = Unity_Prefix + "layer";
public const string Unity_SortingLayer = Unity_Prefix + "SortingLayer";
public const string Unity_SortingLayerName = Unity_Prefix + "SortingLayerName";
public const string Unity_SortingOrder = Unity_Prefix + "SortingOrder";
public const string Unity_Tag = Unity_Prefix + "tag";
public const string Unity_ZPosition = Unity_Prefix + "z-pos";
}
}