evershade/Assets/Scripts/Managers/WorldManager.cs

25 lines
432 B
C#

using UnityEngine;
public class WorldManager : MonoBehaviour
{
public static WorldManager Instance { get; private set; }
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
Initialize();
}
else
{
Destroy(gameObject);
}
}
public static void Initialize()
{
}
}