50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using Managers;
|
|
using UnityEngine;
|
|
|
|
public class GameManager : MonoBehaviour
|
|
{
|
|
public static GameManager Instance { get; private set; }
|
|
|
|
public UIManager UIManager { get; private set; }
|
|
|
|
public PlayerManager PlayerManager { get; private set; }
|
|
|
|
public GameItemManager GameItemManager { get; set; }
|
|
|
|
public AudioManager AudioManager { get; set; }
|
|
|
|
public SaveManager SaveManager { get; set; }
|
|
|
|
|
|
private void Awake()
|
|
{
|
|
if (Instance == null)
|
|
{
|
|
Instance = this;
|
|
DontDestroyOnLoad(gameObject);
|
|
|
|
// Initialize managers
|
|
UIManager = GetComponent<UIManager>();
|
|
GameItemManager = GetComponent<GameItemManager>();
|
|
AudioManager = GetComponent<AudioManager>();
|
|
PlayerManager = GetComponent<PlayerManager>();
|
|
}
|
|
else
|
|
{
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
|
|
|
|
public void StartGame()
|
|
{
|
|
UIManager.ShowMainMenuScreen(false);
|
|
// AudioManager.PlayMusic("MainTheme");
|
|
}
|
|
|
|
public void EndGame()
|
|
{
|
|
UIManager.ShowGameOverScreen(true);
|
|
// AudioManager.PlayMusic("GameOverTheme");
|
|
}
|
|
} |