129 lines
3.1 KiB
C#
129 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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// BaseSlot.cs
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[CreateAssetMenu(fileName = "BoxInteractable", menuName = "Game Data/Farming/Box Interactable")]
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public class BoxInteractable : Interactable
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{
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public Sprite openBoxSprite;
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public Sprite closedBoxSprite;
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public readonly Dictionary<int, Slot> Slots = new();
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public BoxInteractable()
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{
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type = InteractableType.Box;
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}
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public Sprite display { get; set; }
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public int id { get; set; }
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public float interactRange { get; set; }
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public string objectName { get; set; }
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public Vector2Int size { get; set; }
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public InteractableType type { get; set; }
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public ToolItem.ToolType[] validToolTypes { get; set; }
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public void OnEnter2D(Collider2D collider)
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{
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Debug.Log("Box OnEnter2D");
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}
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public void OnExit2D(Collider2D collider)
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{
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Debug.Log("Box OnExit2D");
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}
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public bool IsPlayerInInteractRange(Vector2 playerPosition, Vector2 itemPosition)
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{
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throw new NotImplementedException();
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}
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public bool IsToolRequired()
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{
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throw new NotImplementedException();
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}
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public void OnInteract()
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{
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Debug.Log("Box OnInteract");
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}
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public void Interact()
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{
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Debug.Log("Box Interact");
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}
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public void OnDayChange()
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{
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// do nothing it's a box!
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}
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public void Initialize()
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{
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Debug.Log("Box Initialize");
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}
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public GameItem GetItemFromSlot(int slotId)
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{
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return Slots.TryGetValue(slotId, out var slot) ? slot.item : null;
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}
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public void RemoveItemFromSlot(int slotId)
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{
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if (Slots.TryGetValue(slotId, out var slot))
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slot.item = null;
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else
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Debug.LogWarning("Slot not found: " + slotId);
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}
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public void AddItemToOpenSlot(GameItem item)
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{
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foreach (var slot in Slots.Values)
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if (slot.IsEmpty())
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{
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slot.item = item;
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Debug.Log("Added item to slot: " + slot.slotId + " / " + item.itemName + " / " + item.quantity);
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return;
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}
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Debug.LogWarning("No empty slots available to add item: " + item.itemName);
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}
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public void AddItemToSlot(GameItem item, int slotId)
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{
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if (Slots.TryGetValue(slotId, out var slot))
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slot.item = item;
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else
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Debug.LogWarning("Slot not found: " + slotId);
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}
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public void SwapItems(int slotId1, int slotId2)
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{
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if (Slots.TryGetValue(slotId1, out var slot1) &&
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Slots.TryGetValue(slotId2, out var slot2))
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(slot1.item, slot2.item) = (slot2.item, slot1.item);
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}
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public void RemoveSlot(int slotId)
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{
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Slots.Remove(slotId);
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}
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public void AddSlot(Slot slot)
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{
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Slots[slot.slotId] = slot;
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}
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public Slot GetSlot(int slotId)
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{
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return Slots.GetValueOrDefault(slotId, null);
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}
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public Slot GetValueOrDefault(int slotId, object o)
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{
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if (Slots.TryGetValue(slotId, out var slot))
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return slot;
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return null;
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}
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} |