using System.Collections.Generic; using UnityEngine; public class Tile : ScriptableObject { public bool blockMovement; public bool blockBuilding = true; public bool blockInteractable; public List GameItems { get; set; } public Interactable Interactable { get; set; } public void Initialize(Vector2Int vector2Int) { Debug.Log("GRID: GridSpace Initialize"); // Crop = null; GameItems = new List(); Interactable = null; } public void AddGameItem(GameItem gameItem) { GameItems.Add(gameItem); } public void RemoveGameItem(GameItem gameItem) { GameItems.Remove(gameItem); } public void ClearGameItems() { GameItems.Clear(); } public void ClearInteractableItem() { Interactable = null; } public bool IsBuildable() { // has no items or interactable on it return GameItems.Count == 0 && Interactable == null && !blockBuilding; } public void SetInteractable(Interactable interactable) { Interactable = interactable; } }