using UnityEngine; namespace SuperTiled2Unity { public static class MatrixUtils { public static Matrix4x4 Rotate2d(float m00, float m01, float m10, float m11) { var mat = Matrix4x4.identity; mat.m00 = m00; mat.m01 = m01; mat.m10 = m10; mat.m11 = m11; return mat; } } }