using System.Xml.Linq; using UnityEngine; namespace SuperTiled2Unity.Editor { public class SuperGroupLayerLoader : SuperLayerLoader { public SuperGroupLayerLoader(XElement xml, TiledAssetImporter importer) : base(xml, importer) { } protected override SuperLayer CreateLayerComponent(GameObject go) { return go.AddComponent(); } protected override void InternalLoadFromXml(GameObject go) { // No extra data to load from the xml } } }