using UnityEngine; namespace UI { public class MainMenuUIController : MonoBehaviour { public GameObject startGameButton; public GameObject continueButton; public GameObject settingsButton; public GameObject quitButton; public GameObject settingsPanel; public GameObject multiplayerPanel; // public GameObject NewGamePanel; public void OnClick_StartGame() { } public void OnClick_Continue() { } public void OnClick_Exit() { Application.Quit(); } public void OnClick_SettingsPanel() { if (settingsPanel.activeSelf) settingsPanel.SetActive(false); else settingsPanel.SetActive(true); } public void OnClick_Multiplayer() { if (multiplayerPanel.activeSelf) multiplayerPanel.SetActive(false); else multiplayerPanel.SetActive(true); } } }