{ "name": "com.seanba.super-tiled2unity", "version": "2.2.0", "displayName": "Super Tiled2Unity", "description": "Imports Tiled Map Editor assets into Unity", "unity": "2020.3", "dependencies": { "com.unity.2d.sprite": "1.0.0", "com.unity.2d.tilemap": "1.0.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.physics2d": "1.0.0", "com.unity.modules.tilemap": "1.0.0" }, "keywords": [ "Tiled", "Importer", "Plugin" ], "author": { "name": "Sean Barton", "email": "sean@seanba.com", "url": "https://seanba.com/" }, "documentationUrl": "https://github.com/Seanba/SuperTiled2Unity/wiki", "changelogUrl": "https://github.com/Seanba/SuperTiled2Unity/blob/master/SuperTiled2Unity/Packages/com.seanba.super-tiled2unity/CHANGELOG.md", "licensesUrl": "https://github.com/Seanba/SuperTiled2Unity/blob/master/SuperTiled2Unity/Packages/com.seanba.super-tiled2unity/LICENSE.md", "samples": [ { "displayName": "Overhead", "description": "Simple overhead map. Uses a custom depth sort axis for sprite that can move behind columns.", "path": "Samples~/Overhead" } ] }