using UnityEngine; namespace SuperTiled2Unity { public class TileObjectAnimator : MonoBehaviour { public float m_AnimationFramerate; public Sprite[] m_AnimationSprites; private float m_Timer; private int m_AnimationIndex; private void Update() { m_Timer += Time.deltaTime; float frameTime = 1.0f / m_AnimationFramerate; if (m_Timer > frameTime) { m_AnimationIndex++; if (m_AnimationIndex >= m_AnimationSprites.Length) { m_AnimationIndex = 0; } var renderer = GetComponent(); renderer.sprite = m_AnimationSprites[m_AnimationIndex]; m_Timer = frameTime - m_Timer; } } } }