using System.Collections.Generic; using System.Linq; using UnityEngine; namespace SuperTiled2Unity { public class SuperTileset : ScriptableObject { [ReadOnly] public int m_TileWidth; [ReadOnly] public int m_TileHeight; [ReadOnly] public int m_Spacing; [ReadOnly] public int m_Margin; [ReadOnly] public int m_TileCount; [ReadOnly] public int m_TileColumns; [ReadOnly] public Vector2 m_TileOffset; [ReadOnly] public GridOrientation m_GridOrientation; [ReadOnly] public Vector2 m_GridSize; [ReadOnly] public bool m_IsInternal; [ReadOnly] public float m_PixelsPerUnit; [ReadOnly] public bool m_IsImageCollection; [ReadOnly] public ObjectAlignment m_ObjectAlignment; [ReadOnly] public TileRenderSize m_TileRenderSize; [ReadOnly] public FillMode m_FillMode; public List m_CustomProperties; [ReadOnly] public List m_Tiles = new List(); public bool TryGetTile(int tileId, out SuperTile tile) { tile = m_Tiles.FirstOrDefault(t => t.m_TileId == tileId); return tile != null; } } }