using System.Collections.Generic; using UnityEngine; // GameItemManager.cs // Responsible for managing the game items public class GameItemManager : MonoBehaviour { public static GameItemManager Instance; public List gameItems = new(); private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } } private void Start() { Debug.Log("GameItem Manager Start"); InitializeGameItems(); } public void AddItem(GameItem item) { gameItems.Add(item); Debug.Log("Added item: " + item.name); } public void RemoveItem(GameItem item) { gameItems.Remove(item); Debug.Log("Removed item: " + item.name); } public void InitializeGameItems() { // Add predefined items to the inventory list // Example items (replace with your actual items) Debug.Log("Initializing items from Resources/GameItems"); var items = Resources.LoadAll("GameItems"); foreach (var item in items) AddItem(item); } }