using UnityEngine; namespace SuperTiled2Unity { public class SuperObject : MonoBehaviour { [ReadOnly] public int m_Id; [ReadOnly] public string m_TiledName; [ReadOnly] public string m_Type; [ReadOnly] public float m_X; [ReadOnly] public float m_Y; [ReadOnly] public float m_Width; [ReadOnly] public float m_Height; [ReadOnly] public float m_Rotation; [ReadOnly] public uint m_TileId; [ReadOnly] public SuperTile m_SuperTile; [ReadOnly] public bool m_Visible; [ReadOnly] public string m_Template; public Color CalculateColor() { Color color = Color.white; foreach (var layer in gameObject.GetComponentsInParent()) { color *= layer.m_TintColor; color.a *= layer.m_Opacity; } return color; } } }