using UnityEngine; namespace SuperTiled2Unity { public class SuperLayer : MonoBehaviour { [ReadOnly] public string m_TiledName; [ReadOnly] public float m_OffsetX; [ReadOnly] public float m_OffsetY; [ReadOnly] public float m_ParallaxX; [ReadOnly] public float m_ParallaxY; [ReadOnly] public float m_Opacity; [ReadOnly] public Color m_TintColor; [ReadOnly] public bool m_Visible; public Color CalculateColor() { Color color = Color.white; foreach (var layer in gameObject.GetComponentsInParent()) { color *= layer.m_TintColor; color.a *= layer.m_Opacity; } return color; } public float CalculateOpacity() { float opacity = 1.0f; foreach (var layer in gameObject.GetComponentsInParent()) { opacity *= layer.m_Opacity; } return opacity; } } }