using System.Collections.Generic; using UnityEngine; namespace SuperTiled2Unity { // A simple component for storing custom properites // Ideally, custom import scripts should use these in the import process and then strip them from the final prefab public class SuperCustomProperties : MonoBehaviour { public List m_Properties; public bool TryGetCustomProperty(string name, out CustomProperty property) { return m_Properties.TryGetProperty(name, out property); } public void RemoveCustomProperty(string name) { m_Properties.RemoveAll(PredicateRemoveCustomProperty); bool PredicateRemoveCustomProperty(CustomProperty customProperty) { return name.Equals(customProperty.m_Name); } } } }