using UnityEngine; namespace SuperTiled2Unity.Editor { public static class RectUtil { public static Rect LeftEdge(Rect rc) { return new Rect(rc.x, rc.y, 1, rc.height); } public static Rect RightEdge(Rect rc) { return new Rect(rc.xMax - 1, rc.y, 1, rc.height); } public static Rect TopEdge(Rect rc) { return new Rect(rc.x, rc.yMax - 1, rc.width, 1); } public static Rect BottomEdge(Rect rc) { return new Rect(rc.x, rc.y, rc.width, 1); } } }