using UnityEngine; namespace SuperTiled2Unity.Editor { public static class Collider2DExtensions { public static void SetMergeWithComposite(this Collider2D collider2d, bool merge) { #if UNITY_2023_1_OR_NEWER if (merge && !collider2d.compositeCapable) { Debug.LogWarning($"Super Tiled2Unity warning: Collider2D '{collider2d.name}' is not composite capable"); } collider2d.compositeOperation = merge ? Collider2D.CompositeOperation.Merge : Collider2D.CompositeOperation.None; #else collider2d.usedByComposite = merge; #endif } public static bool GetMergeWithComposite(this Collider2D collider2d) { #if UNITY_2023_1_OR_NEWER return collider2d.compositeOperation == Collider2D.CompositeOperation.Merge; #else return collider2d.usedByComposite; #endif } } }