using TMPro; using UnityEngine; public class TileComponent : MonoBehaviour { public int x; public int y; public bool isOccupied; public bool isOccupiedByCrop; public bool isOccupiedByInteractableItem; public Tile tile; public TMP_Text coordinatesText; // Start is called before the first frame update private void Start() { } public void SetTile(int x, int y) { this.x = x; this.y = y; } public void SetOccupied(bool isOccupied) { this.isOccupied = isOccupied; } public void SetCoordinatesText() { coordinatesText = gameObject.transform.Find("Coord").GetComponent(); coordinatesText.text = x + "x" + y; } public void SetOccupiedByCrop(bool isOccupiedByCrop) { this.isOccupiedByCrop = isOccupiedByCrop; } public void SetOccupiedByInteractableItem(bool isOccupiedByInteractableItem) { this.isOccupiedByInteractableItem = isOccupiedByInteractableItem; } public void Initialize(int posX, int posY, Tile gSpace) { tile = gSpace; x = posX; y = posY; // check if tile is occupied by crop or interactable item isOccupied = tile != null; isOccupiedByCrop = tile != null && tile.Crop != null; isOccupiedByInteractableItem = tile != null && tile.InteractableItem != null; SetTile(x, y); SetCoordinatesText(); DrawTileBorder(); } private void Debug() { // add black border around tile and white border around tile // if tile is occupied by crop or interactable item if (isOccupied) { // add black border around tile // if tile is occupied by crop if (isOccupiedByCrop) { // add white border around tile } // if tile is occupied by interactable item if (isOccupiedByInteractableItem) { // add white border around tile } } } private void DrawTileBorder() { // add black border around tile } }