using UnityEngine; using UnityEngine.Assertions; namespace SuperTiled2Unity.Editor { public static class SuperTileExtensions { public static void AddCollidersForTileObject(this SuperTile tile, GameObject goParent, SuperImportContext importContext) { Assert.IsNotNull(tile); Assert.IsNotNull(goParent); Assert.IsNotNull(importContext); if (!tile.m_CollisionObjects.IsEmpty()) { foreach (var collision in tile.m_CollisionObjects) { collision.AddCollider(tile, goParent, importContext); } } } } }