using UnityEngine; namespace SuperTiled2Unity.Editor { public class TilePolygon { public int ColliderLayerId { get; set; } public string ColliderLayerName { get; set; } public bool IsTrigger { get; set; } public Vector2[] Points { get; set; } public bool IsClosed { get; set; } public CollisionClipperKey MakeKey() { return new CollisionClipperKey(ColliderLayerId, ColliderLayerName, IsTrigger); } } }