using System; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "RockInteractable", menuName = "Game Data/Farming/Rock Interactable")] public class RockInteractable : Interactable { public enum RockSize { Small, Medium, Large } public RockSize rockSize; // automatically set the type when creating new instance public RockInteractable() { type = InteractableType.Rock; } public List ContainsItems { get; set; } public Sprite display { get; set; } public int id { get; set; } public float interactRange { get; set; } public string objectName { get; set; } public Vector2Int size { get; set; } public InteractableType type { get; set; } public ToolItem.ToolType[] validToolTypes { get; set; } public void OnEnter2D(Collider2D collider) { Debug.Log("Rock OnEnter2D"); } public void OnExit2D(Collider2D collider) { Debug.Log("Rock OnExit2D"); } public bool IsPlayerInInteractRange(Vector2 playerPosition, Vector2 itemPosition) { throw new NotImplementedException(); } public bool IsToolRequired() { throw new NotImplementedException(); } public void OnInteract() { Debug.Log("Rock OnInteract"); } public void Interact() { Debug.Log("Rock Interact"); } public void OnDayChange() { // do nothing it's a rock! //but may have to apply like weather effects on days with weather here at some point. } public void Initialize() { Debug.Log("Rock Initialize"); ContainsItems = new List(); } }