namespace SuperTiled2Unity.Editor { public static class StringConstants { public const string Unity_Prefix = "unity:"; public const string Unity_Ignore = Unity_Prefix + "ignore"; public const string Unity_IsTrigger = Unity_Prefix + "IsTrigger"; public const string Unity_Layer = Unity_Prefix + "layer"; public const string Unity_SortingLayer = Unity_Prefix + "SortingLayer"; public const string Unity_SortingLayerName = Unity_Prefix + "SortingLayerName"; public const string Unity_SortingOrder = Unity_Prefix + "SortingOrder"; public const string Unity_Tag = Unity_Prefix + "tag"; public const string Unity_ZPosition = Unity_Prefix + "z-pos"; } }