using UnityEngine; using UnityEngine.Rendering.Universal; public class LightFlickerController : MonoBehaviour { public float minFlickerSpeed; public float maxFlickerSpeed; public float minIntensity; public float maxIntensity; public Light2D light2d; private float _flickerTimer; private float _nextFlickerTime; private void Start() { _flickerTimer = 0; light2d.enabled = true; // Keep the light enabled to control intensity SetNextFlicker(); } private void Update() { _flickerTimer += Time.deltaTime; if (_flickerTimer >= _nextFlickerTime) { light2d.intensity = Random.Range(minIntensity, maxIntensity); // Randomize intensity SetNextFlicker(); } } private void OnDisable() { light2d.enabled = false; } private void SetNextFlicker() { _flickerTimer = 0; _nextFlickerTime = Random.Range(minFlickerSpeed, maxFlickerSpeed); // Randomize time until next flicker } }