// using Unity.Netcode; using UnityEngine; // using UnityEngine.UI; public class NetworkManagerUI : MonoBehaviour { // [SerializeField] private Button serverBtn; // [SerializeField] private Button hostBtn; // [SerializeField] private Button clientBtn; // // public void Awake() // { // serverBtn.onClick.AddListener(() => { NetworkManager.Singleton.StartServer(); }); // // hostBtn.onClick.AddListener(() => { NetworkManager.Singleton.StartHost(); }); // // clientBtn.onClick.AddListener(() => { NetworkManager.Singleton.StartClient(); }); // } }