using UnityEngine; using UnityEngine.Rendering.Universal; public class LightFlickerController : MonoBehaviour { public float minFlickerSpeed; public float maxFlickerSpeed; public float minIntensity; public float maxIntensity; public Light2D light; private float flickerTimer; private float nextFlickerTime; private void Start() { flickerTimer = 0; light.enabled = true; // Keep the light enabled to control intensity SetNextFlicker(); } private void Update() { flickerTimer += Time.deltaTime; if (flickerTimer >= nextFlickerTime) { light.intensity = Random.Range(minIntensity, maxIntensity); // Randomize intensity SetNextFlicker(); } } private void OnDisable() { light.enabled = false; } private void SetNextFlicker() { flickerTimer = 0; nextFlickerTime = Random.Range(minFlickerSpeed, maxFlickerSpeed); // Randomize time until next flicker } }