feature: ui dev
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using Cinemachine;
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using UnityEngine;
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public class DynamicCinemachine : MonoBehaviour
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{
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public CinemachineVirtualCamera vCam;
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public int baseResolutionWidth = 1280;
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public int baseResolutionHeight = 720;
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public int pixelsPerUnit = 32;
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private void Start()
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{
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AdjustCameraSize();
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}
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private void Update()
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{
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// Optional: Adjust on-the-fly if the screen resolution changes
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AdjustCameraSize();
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}
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private void AdjustCameraSize()
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{
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var targetAspect = Screen.width / (float)Screen.height;
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var baseAspect = baseResolutionWidth / (float)baseResolutionHeight;
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var orthographicSize = baseResolutionHeight / (2.0f * pixelsPerUnit) * (baseAspect / targetAspect);
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vCam.m_Lens.OrthographicSize = orthographicSize;
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}
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}
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Loading…
Reference in New Issue