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-// This is a base class for all crops in the game. It is for the actual crop in the ground. -// It is not for the seeds that are planted or the harvested crops. (CropItem) -[CreateAssetMenu(fileName = "Crop", menuName = "Game Data/Farming/Crop")] -public class Crop : ScriptableObject -{ - // crop item - public CropItem cropItem; - - // seed item - public SeedItem seedItem; - - // crop properties - public int yield; - public int experience; - public int growthStages; - public int currentGrowthStage; - - public bool isWatered; - - // 1 = daily, 2 = every other day, 3 = every third day, etc. ? - public float waterRequirement; - - public bool lightRequirement; - - // null = no tool required - public List validToolTypes; - - // will need to change the sprite depending on the growth stage - public Sprite[] growthSprites; - - public bool IsToolRequired() - { - // if crop has no values - if (validToolTypes == null) - return false; - - // also if one of the valid tool types is none then we dont need a tool - return !validToolTypes.Contains(ToolItem.ToolType.None); - } - - public bool isHarvestable() - { - // if crop has no values - if (currentGrowthStage < growthStages) - { - Debug.Log("Crop is not ready to harvest"); - return false; - } - - Debug.Log("Crop is ready to harvest"); - return true; - } - - public void setCropItem(GameItem randomCropItem) - { - cropItem = (CropItem)randomCropItem; - } -} \ No newline at end of file diff --git a/Assets/Data/ScriptableObjects/Grid.cs b/Assets/Data/ScriptableObjects/Grid.cs index 43d15ffb5..55c4d2fb6 100644 --- a/Assets/Data/ScriptableObjects/Grid.cs +++ b/Assets/Data/ScriptableObjects/Grid.cs @@ -41,11 +41,11 @@ public class Grid : ScriptableObject public bool IsTileOccupiedByInteractableItem(int x, int y) { - return _tiles[x, y] != null && _tiles[x, y].InteractableItem != null; + return _tiles[x, y] != null && _tiles[x, y].Interactable != null; } public bool IsTileOccupiedByCrop(int x, int y) { - return _tiles[x, y] != null && _tiles[x, y].Crop != null; + return _tiles[x, y] != null && _tiles[x, y].Interactable.type == Interactable.InteractableType.Crop; } } \ No newline at end of file diff --git a/Assets/Data/ScriptableObjects/Items/GameItem.cs b/Assets/Data/ScriptableObjects/Items/GameItem.cs index dfcea3240..a6aff39cb 100644 --- a/Assets/Data/ScriptableObjects/Items/GameItem.cs +++ b/Assets/Data/ScriptableObjects/Items/GameItem.cs @@ -33,7 +33,7 @@ public class GameItem : ScriptableObject public Sprite icon; public int itemValue; public Rarity rarity; - public string quantity; + public int quantity; public int stackSize; public int sellValue; diff --git a/Assets/Data/ScriptableObjects/Items/SeedItem.cs b/Assets/Data/ScriptableObjects/Items/SeedItem.cs index 7dd9936de..95313f76b 100644 --- a/Assets/Data/ScriptableObjects/Items/SeedItem.cs +++ b/Assets/Data/ScriptableObjects/Items/SeedItem.cs @@ -21,4 +21,20 @@ public class SeedItem : GameItem { type = ItemType.Seed; } + + public void Plant(Tile tile) + { + // checks if its the correct season to be plantable. + + // checks if the tile is tilled and not occupied by another crop. + + // sets the tile to be occupied by the crop. + + // sets the crop to the correct growth stage. + Debug.Log("Planting seed"); + var cropInteractable = CropManager.Instance.GetCropByName(crop.itemName); + cropInteractable.currentGrowthStage = 0; + cropInteractable.seedItem = this; + tile.SetInteractable(cropInteractable); + } } \ No newline at end of file diff --git a/Assets/Data/ScriptableObjects/Tile.cs b/Assets/Data/ScriptableObjects/Tile.cs index 4c1709ed6..97b791e6b 100644 --- a/Assets/Data/ScriptableObjects/Tile.cs +++ b/Assets/Data/ScriptableObjects/Tile.cs @@ -3,16 +3,18 @@ using UnityEngine; public class Tile : ScriptableObject { - public Crop Crop { get; set; } + public bool blockMovement; + public bool blockBuilding = true; + public bool blockInteractable; public List GameItems { get; set; } - public InteractableItem InteractableItem { get; set; } + public Interactable Interactable { get; set; } public void Initialize(Vector2Int vector2Int) { Debug.Log("GRID: GridSpace Initialize"); - Crop = null; + // Crop = null; GameItems = new List(); - InteractableItem = null; + Interactable = null; } public void AddGameItem(GameItem gameItem) @@ -30,23 +32,21 @@ public class Tile : ScriptableObject GameItems.Clear(); } - public void SetCrop(Crop crop) - { - Crop = crop; - } - - public void SetInteractableItem(InteractableItem interactableItem) - { - InteractableItem = interactableItem; - } - - public void ClearCrop() - { - Crop = null; - } public void ClearInteractableItem() { - InteractableItem = null; + Interactable = null; + } + + + public bool IsBuildable() + { + // has no items or interactable on it + return GameItems.Count == 0 && Interactable == null && !blockBuilding; + } + + public void SetInteractable(Interactable interactable) + { + Interactable = interactable; } } \ No newline at end of file diff --git a/Assets/Data/ScriptableObjects/UI.meta b/Assets/Data/ScriptableObjects/UI.meta new file mode 100644 index 000000000..ea945aedc --- /dev/null +++ b/Assets/Data/ScriptableObjects/UI.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 815a369f0bb74b2db115c04ddfec500f +timeCreated: 1719774648 \ No newline at end of file diff --git a/Assets/Data/ScriptableObjects/Slot.cs b/Assets/Data/ScriptableObjects/UI/Slot.cs similarity index 100% rename from Assets/Data/ScriptableObjects/Slot.cs rename to Assets/Data/ScriptableObjects/UI/Slot.cs diff --git a/Assets/Data/ScriptableObjects/Slot.cs.meta b/Assets/Data/ScriptableObjects/UI/Slot.cs.meta similarity index 100% rename from Assets/Data/ScriptableObjects/Slot.cs.meta rename to Assets/Data/ScriptableObjects/UI/Slot.cs.meta diff --git a/Assets/Data/ScriptableObjects/World.meta b/Assets/Data/ScriptableObjects/World.meta new file mode 100644 index 000000000..4cf74e3d5 --- /dev/null +++ b/Assets/Data/ScriptableObjects/World.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 1f97f36e1fbe49bb96f764c3a260744c +timeCreated: 1719774731 \ No newline at end of file diff --git a/Assets/Data/ScriptableObjects/Box.cs b/Assets/Data/ScriptableObjects/World/BoxInteractable.cs similarity index 69% rename from Assets/Data/ScriptableObjects/Box.cs rename to Assets/Data/ScriptableObjects/World/BoxInteractable.cs index 5a86888f0..d095164fe 100644 --- a/Assets/Data/ScriptableObjects/Box.cs +++ b/Assets/Data/ScriptableObjects/World/BoxInteractable.cs @@ -2,14 +2,26 @@ using UnityEngine; // BaseSlot.cs -public class Box : ScriptableObject +[CreateAssetMenu(fileName = "BoxInteractable", menuName = "Game Data/Farming/Box Interactable")] +public class BoxInteractable : Interactable { - public int boxId; public int size; - public int boxName; + + public Sprite openBoxSprite; + public Sprite closedBoxSprite; public readonly Dictionary Slots = new(); + public BoxInteractable() + { + type = InteractableType.Box; + } + + public void Initialize() + { + Debug.Log("Box Initialize"); + } + public GameItem GetItemFromSlot(int slotId) { return Slots.TryGetValue(slotId, out var slot) ? slot.item : null; @@ -29,7 +41,7 @@ public class Box : ScriptableObject if (slot.IsEmpty()) { slot.item = item; - Debug.Log("Added item to slot: " + slot.slotId + " / " + item.itemName); + Debug.Log("Added item to slot: " + slot.slotId + " / " + item.itemName + " / " + item.quantity); return; } @@ -72,4 +84,24 @@ public class Box : ScriptableObject return slot; return null; } + + public override void OnEnter2D(Collider2D collider) + { + Debug.Log("Box OnEnter2D"); + } + + public override void OnExit2D(Collider2D collider) + { + Debug.Log("Box OnExit2D"); + } + + public override void OnInteract() + { + Debug.Log("Box OnInteract"); + } + + public override void Interact() + { + Debug.Log("Box Interact"); + } } \ No newline at end of file diff --git a/Assets/Data/ScriptableObjects/Box.cs.meta b/Assets/Data/ScriptableObjects/World/BoxInteractable.cs.meta similarity index 100% rename from Assets/Data/ScriptableObjects/Box.cs.meta rename to Assets/Data/ScriptableObjects/World/BoxInteractable.cs.meta diff --git a/Assets/Data/ScriptableObjects/World/CropInteractable.cs b/Assets/Data/ScriptableObjects/World/CropInteractable.cs new file mode 100644 index 000000000..f9021ea4f --- /dev/null +++ b/Assets/Data/ScriptableObjects/World/CropInteractable.cs @@ -0,0 +1,89 @@ +using UnityEngine; + +// This is a base class for all crops in the game. It is for the actual crop in the ground. +// It is not for the seeds that are planted or the harvested crops. (CropItem) +[CreateAssetMenu(fileName = "CropInteractable", menuName = "Game Data/Farming/Crop Interactable")] +public class CropInteractable : Interactable +{ + // crop item + public CropItem cropItem; + public int currentGrowthStage; + + // will need to change the sprite depending on the growth stage + public Sprite[] growthSprites; + public int growthStages; + + public bool isWatered; + + public bool lightRequirement; + + public SeedItem seedItem; + + // 1 = daily, 2 = every other day, 3 = every third day, etc. ? + public float waterRequirement; + + // crop properties + public int yield; + + public CropInteractable() + { + type = InteractableType.Crop; + } + + + public bool IsHarvestable() + { + // if crop has no values + if (currentGrowthStage < growthStages) + { + Debug.Log("Crop is not ready to harvest"); + return false; + } + + Debug.Log("Crop is ready to harvest"); + return true; + } + + public override void OnEnter2D(Collider2D collider) + { + Debug.Log("Crop OnEnter2D"); + } + + public override void OnExit2D(Collider2D collider) + { + Debug.Log("Crop OnExit2D"); + } + + public override void OnInteract() + { + Debug.Log("Crop OnInteract"); + if (IsHarvestable()) + // harvest crop + Debug.Log("Harvesting crop"); + } + + public override void Interact() + { + Debug.Log("Crop Interact"); + // 0. check if its ready to be harvested. + // 1. check to see if the player is in range to interact + // 2. check to see if this crop requires a tool and + // 2. check to see if the player has the correct tool equipped if required + + // if the tool is a pickaxe - destroy the crop + // watering can - water the tile/crop + + if (IsHarvestable()) + // harvest crop + Debug.Log("Harvesting crop"); + + + else + Debug.Log("Crop is not ready to harvest"); + } + + public void SetCropItem(CropItem item) + { + cropItem = item; + } +} \ No newline at end of file diff --git a/Assets/Data/ScriptableObjects/Crop.cs.meta b/Assets/Data/ScriptableObjects/World/CropInteractable.cs.meta similarity index 100% rename from Assets/Data/ScriptableObjects/Crop.cs.meta rename to Assets/Data/ScriptableObjects/World/CropInteractable.cs.meta diff --git a/Assets/Data/ScriptableObjects/World/Interactable.cs b/Assets/Data/ScriptableObjects/World/Interactable.cs new file mode 100644 index 000000000..295edba28 --- /dev/null +++ b/Assets/Data/ScriptableObjects/World/Interactable.cs @@ -0,0 +1,47 @@ +using System.Linq; +using UnityEngine; +using UnityEngine.Serialization; + +public abstract class Interactable : ScriptableObject +{ + public enum InteractableType + { + Crop, + Tree, + Rock, + Box, + Door, + Npc, + Sign + } + + public int id; + public string objectName; + [FormerlySerializedAs("icon")] public Sprite display; + public InteractableType type; + + //default interact range + public float interactRange = 1.5f; + public ToolItem.ToolType[] validToolTypes; + public abstract void OnEnter2D(Collider2D collider); + public abstract void OnExit2D(Collider2D collider); + public abstract void OnInteract(); + + public bool IsPlayerInInteractRange(Vector2 playerPosition, Vector2 itemPosition) + { + return Vector2.Distance(playerPosition, itemPosition) < interactRange; + } + + + public bool IsToolRequired() + { + // if there are not valid tools + if (validToolTypes == null || validToolTypes.Length == 0) + return false; + + // also if one of the valid tool types is none then we dont need a tool + return !validToolTypes.Contains(ToolItem.ToolType.None); + } + + public abstract void Interact(); +} \ No newline at end of file diff --git a/Assets/Data/ScriptableObjects/World/Interactable.cs.meta b/Assets/Data/ScriptableObjects/World/Interactable.cs.meta new file mode 100644 index 000000000..0a31405d7 --- /dev/null +++ b/Assets/Data/ScriptableObjects/World/Interactable.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 89962b3742d949d99c7ba00615548799 +timeCreated: 1719775069 \ No newline at end of file diff --git a/Assets/Data/ScriptableObjects/World/RockInteractable.cs b/Assets/Data/ScriptableObjects/World/RockInteractable.cs new file mode 100644 index 000000000..817574660 --- /dev/null +++ b/Assets/Data/ScriptableObjects/World/RockInteractable.cs @@ -0,0 +1,49 @@ +using System.Collections.Generic; +using UnityEngine; + +[CreateAssetMenu(fileName = "RockInteractable", menuName = "Game Data/Farming/Rock Interactable")] +public class RockInteractable : Interactable +{ + public enum RockSize + { + Small, + Medium, + Large + } + + public RockSize rockSize; + + // automatically set the type when creating new instance + public RockInteractable() + { + type = InteractableType.Rock; + } + + public List ContainsItems { get; set; } + + public void Initialize() + { + Debug.Log("Rock Initialize"); + ContainsItems = new List(); + } + + public override void OnEnter2D(Collider2D collider) + { + Debug.Log("Rock OnEnter2D"); + } + + public override void OnExit2D(Collider2D collider) + { + Debug.Log("Rock OnExit2D"); + } + + public override void OnInteract() + { + Debug.Log("Rock OnInteract"); + } + + public override void Interact() + { + Debug.Log("Rock Interact"); + } +} \ No newline at end of file diff --git a/Assets/Data/ScriptableObjects/World/RockInteractable.cs.meta b/Assets/Data/ScriptableObjects/World/RockInteractable.cs.meta new file mode 100644 index 000000000..160e8389f --- /dev/null +++ b/Assets/Data/ScriptableObjects/World/RockInteractable.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 061f227241ed4cfa90c501164baed763 +timeCreated: 1719774777 \ No newline at end of file diff --git a/Assets/Data/ScriptableObjects/World/TreeInteractable.cs b/Assets/Data/ScriptableObjects/World/TreeInteractable.cs new file mode 100644 index 000000000..999f07d7b --- /dev/null +++ b/Assets/Data/ScriptableObjects/World/TreeInteractable.cs @@ -0,0 +1,39 @@ +using System.Collections.Generic; +using UnityEngine; + +[CreateAssetMenu(fileName = "TreeInteractable", menuName = "Game Data/Farming/Tree Interactable")] +public class TreeInteractable : Interactable +{ + public TreeInteractable() + { + type = InteractableType.Tree; + } + + public List ContainsItems { get; set; } + + public void Initialize() + { + Debug.Log("Rock Initialize"); + ContainsItems = new List(); + } + + public override void OnEnter2D(Collider2D collider) + { + Debug.Log("Rock OnEnter2D"); + } + + public override void OnExit2D(Collider2D collider) + { + Debug.Log("Rock OnExit2D"); + } + + public override void OnInteract() + { + Debug.Log("Rock OnInteract"); + } + + public override void Interact() + { + Debug.Log("Rock Interact"); + } +} \ No newline at end of file diff --git a/Assets/Data/ScriptableObjects/World/TreeInteractable.cs.meta b/Assets/Data/ScriptableObjects/World/TreeInteractable.cs.meta new file mode 100644 index 000000000..4d3d28ef7 --- /dev/null +++ b/Assets/Data/ScriptableObjects/World/TreeInteractable.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 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Volume Profile.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5d6ed42af507afe4280c5b0db57c918f +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Components/CropComponent.cs b/Assets/Scripts/Components/CropComponent.cs deleted file mode 100644 index 9ef953932..000000000 --- a/Assets/Scripts/Components/CropComponent.cs +++ /dev/null @@ -1,77 +0,0 @@ -using Managers; -using UnityEngine; - -namespace Components -{ - public class CropComponent : MonoBehaviour - { - // Crop properties - public Crop crop; - - // Crop state - public int isWatered; - private SpriteRenderer _spriteRenderer; - - public void Awake() - { - _spriteRenderer = GetComponent(); - } - - - // Crop methods - public void Grow() - { - // Grow the crop - } - - public void Harvest() - { - // Harvest the crop - Debug.Log("Harvesting Crop:" + crop.cropItem.itemName); - - // add crop to inventory - var item = crop.cropItem; - PlayerManager.Instance.AddItemToInventorySlot(item); - - // remove crop from tile - crop = null; - // delete visual - Destroy(gameObject); - } - - public void Water() - { - // Water the crop - Debug.Log("Watering Crop"); - crop.isWatered = true; - } - - - public bool isHarvestable() - { - // if crop has no values - - return crop.isHarvestable(); - } - - public bool isToolRequired() - { - // if crop has no values - if (crop.validToolTypes == null || crop.validToolTypes.Count == 0) - return false; - return true; - } - - public void SetCrop(Crop tileCrop) - { - crop = tileCrop; - // change the crop sprite - // change the crop material - if (_spriteRenderer != null && crop != null) - { - Debug.Log("CROP: SetCrop: " + crop.name + " Growth Stage: " + crop.currentGrowthStage); - _spriteRenderer.sprite = crop.growthSprites[crop.currentGrowthStage - 1]; - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Components/CropInteractiveComponent.cs b/Assets/Scripts/Components/CropInteractiveComponent.cs new file mode 100644 index 000000000..f9268a38b --- /dev/null +++ b/Assets/Scripts/Components/CropInteractiveComponent.cs @@ -0,0 +1,71 @@ +using Components; +using Managers; +using UnityEngine; + +public class CropInteractiveComponent : InteractiveComponent +{ + // Crop state + public int isWatered; + public new CropInteractable interactable; + + public CropInteractiveComponent(CropInteractable interactable) + { + this.interactable = interactable; + } + + + // Crop methods + public void Grow() + { + // Grow the crop + } + + public void Harvest() + { + if (interactable != null && interactable.cropItem != null) + { + Debug.Log("Harvesting Crop:" + interactable.cropItem.itemName); + // add crop to inventory + var item = Instantiate(interactable.cropItem); + PlayerManager.Instance.AddItemToInventorySlot(item); + // remove crop from tile + interactable = null; + // delete visual + Destroy(gameObject); + } + else + { + Debug.Log("Crop is null"); + } + } + + public void Water() + { + // Water the crop + Debug.Log("Watering Crop"); + interactable.isWatered = true; + } + + public void SetCrop(CropInteractable tileCropInteractable) + { + interactable = tileCropInteractable; + // change the crop sprite + // change the crop material + if (spriteRenderer != null && interactable != null) + { + Debug.Log("CROP: SetCrop: " + interactable.name + " Growth Stage: " + + interactable.currentGrowthStage); + spriteRenderer.sprite = interactable.growthSprites[interactable.currentGrowthStage - 1]; + } + } + + public void SetInteractable(Interactable tileInteractable) + { + interactable = tileInteractable as CropInteractable; + } + + public override void Interact() + { + Debug.Log("Crop Interact"); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Components/CropInteractiveComponent.cs.meta b/Assets/Scripts/Components/CropInteractiveComponent.cs.meta new file mode 100644 index 000000000..949814719 --- /dev/null +++ b/Assets/Scripts/Components/CropInteractiveComponent.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8515ef3fe99643059ec20a421a763748 +timeCreated: 1719795276 \ No newline at end of file diff --git a/Assets/Scripts/Components/InteractiveComponent.cs b/Assets/Scripts/Components/InteractiveComponent.cs new file mode 100644 index 000000000..c0192b3df --- /dev/null +++ b/Assets/Scripts/Components/InteractiveComponent.cs @@ -0,0 +1,25 @@ +using UnityEngine; +using UnityEngine.Serialization; + +namespace Components +{ + public abstract class InteractiveComponent : MonoBehaviour + { + public Interactable interactable; + + [FormerlySerializedAs("_spriteRenderer")] + public SpriteRenderer spriteRenderer; + + public void Awake() + { + spriteRenderer = GetComponent(); + } + + public abstract void Interact(); + + public void SetInteractable(Interactable tileInteractable) + { + interactable = tileInteractable; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Components/CropComponent.cs.meta b/Assets/Scripts/Components/InteractiveComponent.cs.meta similarity index 100% rename from Assets/Scripts/Components/CropComponent.cs.meta rename to Assets/Scripts/Components/InteractiveComponent.cs.meta diff --git a/Assets/Scripts/Components/ItemComponent.cs b/Assets/Scripts/Components/ItemComponent.cs index ab037c0b1..a37cb485d 100644 --- a/Assets/Scripts/Components/ItemComponent.cs +++ b/Assets/Scripts/Components/ItemComponent.cs @@ -48,7 +48,7 @@ public class ItemComponent : MonoBehaviour Debug.Log("Setting item, name: " + newItem.itemName); SetName(newItem.itemName); SetIcon(newItem.icon); - SetQuantity(newItem.quantity); + SetQuantity(newItem.quantity.ToString()); item = newItem; } @@ -63,6 +63,12 @@ public class ItemComponent : MonoBehaviour return item; } + public void SetQuantity(int qty) + { + // Find the Quantity child and get the TMP_Text component + quantityText.text = qty.ToString(); + } + public ItemComponent Copy() { Debug.Log("Copying item"); @@ -70,4 +76,11 @@ public class ItemComponent : MonoBehaviour newItem.SetItem(item); return newItem; } + + public void AddQuantity(int quantityToAdd) + { + // Add the quantity to the current quantity + item.quantity += quantityToAdd; + SetQuantity(item.quantity); + } } \ No newline at end of file diff --git a/Assets/Scripts/Components/SlotComponent.cs b/Assets/Scripts/Components/SlotComponent.cs index adedc2984..dec44a1a0 100644 --- a/Assets/Scripts/Components/SlotComponent.cs +++ b/Assets/Scripts/Components/SlotComponent.cs @@ -110,6 +110,11 @@ public class SlotComponent : MonoBehaviour return itemComponent; } + public ItemHandler GetItemHandler() + { + return itemComponent.itemHandler; + } + public int GetSlotId() { return SlotId; diff --git a/Assets/Scripts/Components/TileComponent.cs b/Assets/Scripts/Components/TileComponent.cs index 21d83bc8d..1bd2f142f 100644 --- a/Assets/Scripts/Components/TileComponent.cs +++ b/Assets/Scripts/Components/TileComponent.cs @@ -6,14 +6,11 @@ public class TileComponent : MonoBehaviour public int x; public int y; - public bool isOccupied; - public bool isOccupiedByCrop; - public bool isOccupiedByInteractableItem; - public Tile tile; public TMP_Text coordinatesText; + // is buildable // Start is called before the first frame update private void Start() @@ -26,10 +23,6 @@ public class TileComponent : MonoBehaviour this.y = y; } - public void SetOccupied(bool isOccupied) - { - this.isOccupied = isOccupied; - } public void SetCoordinatesText() { @@ -37,52 +30,19 @@ public class TileComponent : MonoBehaviour coordinatesText.text = x + "x" + y; } - public void SetOccupiedByCrop(bool isOccupiedByCrop) - { - this.isOccupiedByCrop = isOccupiedByCrop; - } - - public void SetOccupiedByInteractableItem(bool isOccupiedByInteractableItem) - { - this.isOccupiedByInteractableItem = isOccupiedByInteractableItem; - } public void Initialize(int posX, int posY, Tile gSpace) { tile = gSpace; - x = posX; - y = posY; - // check if tile is occupied by crop or interactable item - isOccupied = tile != null; - isOccupiedByCrop = tile != null && tile.Crop != null; - isOccupiedByInteractableItem = tile != null && tile.InteractableItem != null; - SetTile(x, y); + SetTile(posX, posY); SetCoordinatesText(); DrawTileBorder(); } - private void Debug() + public bool IsOccupied() { - // add black border around tile and white border around tile - // if tile is occupied by crop or interactable item - if (isOccupied) - { - // add black border around tile - - - // if tile is occupied by crop - if (isOccupiedByCrop) - { - // add white border around tile - } - - // if tile is occupied by interactable item - if (isOccupiedByInteractableItem) - { - // add white border around tile - } - } + return tile.Interactable != null; } private void DrawTileBorder() diff --git a/Assets/Scripts/Controllers/BoxUIController.cs b/Assets/Scripts/Controllers/BoxUIController.cs index 4e1848d66..6beb0a7fe 100644 --- a/Assets/Scripts/Controllers/BoxUIController.cs +++ b/Assets/Scripts/Controllers/BoxUIController.cs @@ -23,13 +23,13 @@ public class BoxUIController : MonoBehaviour // Delete existing children if any. foreach (Transform child in itemParent) Destroy(child.gameObject); - if (BoxManager.Instance.ActiveBox == null) + if (BoxManager.Instance.ActiveBoxInteractable == null) return; - if (BoxManager.Instance.ActiveBox.Slots.Count == 0) + if (BoxManager.Instance.ActiveBoxInteractable.Slots.Count == 0) BoxManager.Instance.Initialize(); - UpdateUI(BoxManager.Instance.ActiveBox); + UpdateUI(BoxManager.Instance.ActiveBoxInteractable); Debug.Log("Finished adding items to toolbar slots"); } @@ -40,10 +40,10 @@ public class BoxUIController : MonoBehaviour foreach (Transform child in parent.transform) Debug.Log("Child: " + child.name); } - public void UpdateUI(Box box) + public void UpdateUI(BoxInteractable boxInteractable) { // clear all exisitings slots - Debug.Log("Updating UI displaying box: " + box.boxId + " / " + box.name); + Debug.Log("Updating UI displaying box: " + boxInteractable.id + " / " + boxInteractable.name); _slots.Clear(); foreach (Transform child in itemParent) Destroy(child.gameObject); @@ -52,7 +52,7 @@ public class BoxUIController : MonoBehaviour // var itemPrefab = prefabManager.GetItemPrefab(); - foreach (var slot in box.Slots) + foreach (var slot in boxInteractable.Slots) { // Draw slots to screen var slotDisplay = Instantiate(slotPrefab, itemParent); diff --git a/Assets/Scripts/Handlers/CropHandler.cs b/Assets/Scripts/Handlers/CropHandler.cs index fdecd4cce..22c29a157 100644 --- a/Assets/Scripts/Handlers/CropHandler.cs +++ b/Assets/Scripts/Handlers/CropHandler.cs @@ -1,6 +1,7 @@ -using Components; +using System.Linq; using UnityEngine; using UnityEngine.EventSystems; +using Utils; public class CropHandler : MonoBehaviour, IPointerDownHandler, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler @@ -39,19 +40,45 @@ public class CropHandler : MonoBehaviour, IPointerDownHandler, IPointerClickHand if (playerBounds.min.y > cropBounds.min.y && playerBounds.min.y < cropBounds.max.y) // Debug.Log("CROP: OnTriggerEnter2D: Bottom of player is inside crop"); - _renderer.sortingOrder = 4; - + _renderer.sortingOrder = AppConfig.PLAYER_LAYER + 1; // Check if the bottom of the player is inside the crop if (playerBounds.max.y > cropBounds.min.y && playerBounds.max.y < cropBounds.max.y) // Debug.Log("CROP: OnTriggerEnter2D: Top of player is inside crop"); - _renderer.sortingOrder = 0; + _renderer.sortingOrder = AppConfig.PLAYER_LAYER - 1; // middle of the player is inside the crop if (playerBounds.center.y > cropBounds.min.y && playerBounds.center.y < cropBounds.max.y) - // Debug.Log("CROP: OnTriggerEnter2D: Middle of player is inside crop"); - _renderer.sortingOrder = 0; + _renderer.sortingOrder = AppConfig.PLAYER_LAYER + 1; + + var overlapArea = Mathf.Max(0, + Mathf.Min(playerBounds.max.x, cropBounds.max.x) - + Mathf.Max(playerBounds.min.x, cropBounds.min.x)) + * Mathf.Max(0, + Mathf.Min(playerBounds.max.y, cropBounds.max.y) - + Mathf.Max(playerBounds.min.y, cropBounds.min.y)); + + // Calculate the total area of the player's collider + var playerArea = playerBounds.size.x * playerBounds.size.y; + + // Calculate the percentage of the player's collider that is inside the crop's collider + var overlapPercentage = overlapArea / playerArea; + + // Adjust the opacity of the crop sprite based on the overlap percentage + var color = _renderer.material.color; + color.a = Mathf.Clamp(1 - overlapPercentage, 0.5f, 1); // Adjust the range as needed + _renderer.material.color = color; } + + // private void Update() + // { + // // Get the bounds of the player and the crop + // var playerBounds = _collider2D.bounds; + // var cropBounds = _localCollider2D.bounds; + // + // // Calculate the overlap area + // } + /*private void OnTriggerEnter2D(Collider2D other) { Debug.Log("CROP: OnTriggerEnter2D"); @@ -88,7 +115,6 @@ public class CropHandler : MonoBehaviour, IPointerDownHandler, IPointerClickHand Debug.Log("CROP: OnTriggerEnter2D: " + other.name); if (other.CompareTag("Player")) { - _player = _player; // Get the bounds of the player and the crop var playerBounds = other.bounds; var cropBounds = GetComponent().bounds; @@ -97,14 +123,14 @@ public class CropHandler : MonoBehaviour, IPointerDownHandler, IPointerClickHand if (playerBounds.min.y > cropBounds.min.y && playerBounds.min.y < cropBounds.max.y) { Debug.Log("CROP: OnTriggerEnter2D: Bottom of player is inside crop"); - _renderer.sortingOrder = 4; + _renderer.sortingOrder = 101; } // Check if the bottom of the player is inside the crop if (playerBounds.max.y > cropBounds.min.y && playerBounds.max.y < cropBounds.max.y) { Debug.Log("CROP: OnTriggerEnter2D: Top of player is inside crop"); - _renderer.sortingOrder = 0; + _renderer.sortingOrder = 99; } } } @@ -119,12 +145,18 @@ public class CropHandler : MonoBehaviour, IPointerDownHandler, IPointerClickHand public void OnPointerClick(PointerEventData eventData) { Debug.Log("CROP: OnPointerClick"); - var cropComponent = GetComponent(); + var cropComponent = GetComponent(); + + if (cropComponent == null || cropComponent.interactable == null) + { + Debug.LogError("CROP: OnPointerClick: CropInteractiveComponent is null"); + return; + } // if no tool is equipped - if (!cropComponent.isToolRequired()) + if (!cropComponent.interactable.IsToolRequired()) { - if (!cropComponent.isHarvestable()) + if (!cropComponent.interactable.IsHarvestable()) return; cropComponent.Harvest(); @@ -137,7 +169,7 @@ public class CropHandler : MonoBehaviour, IPointerDownHandler, IPointerClickHand // check if slot is tool if (activeSlot.item is ToolItem tool) // if the toolType is in the list from the crop - if (cropComponent.crop.validToolTypes.Contains(tool.toolType)) + if (cropComponent.interactable.validToolTypes.Contains(tool.toolType)) { // check what tool it is and what action to take water or harvest if (tool.toolType == ToolItem.ToolType.Watering) @@ -148,7 +180,7 @@ public class CropHandler : MonoBehaviour, IPointerDownHandler, IPointerClickHand if (tool.toolType == ToolItem.ToolType.Harvesting) { - if (!cropComponent.isHarvestable()) + if (!cropComponent.interactable.IsHarvestable()) return; cropComponent.Harvest(); diff --git a/Assets/Scripts/Handlers/ItemHandler.cs b/Assets/Scripts/Handlers/ItemHandler.cs index e449920b2..45e8abc73 100644 --- a/Assets/Scripts/Handlers/ItemHandler.cs +++ b/Assets/Scripts/Handlers/ItemHandler.cs @@ -102,9 +102,22 @@ public class ItemHandler : MonoBehaviour, IPointerDownHandler, IBeginDragHandler // Debug.Log(transform.GetChild(1)); transform.Find("ItemName").GetComponent().text = item.itemName; - transform.Find("qty").GetComponent().text = item.quantity; + transform.Find("qty").GetComponent().text = item.quantity.ToString(); transform.Find("Icon").GetComponent().sprite = item.icon; Debug.Log("completed processing set item"); } + + + public void SetQuantity(string qty) + { + // Find the Quantity child and get the TMP_Text component + transform.Find("qty").GetComponent().text = qty; + } + + private void SetQuantity(int qty) + { + // Find the Quantity child and get the TMP_Text component + transform.Find("qty").GetComponent().text = qty.ToString(); + } } \ No newline at end of file diff --git a/Assets/Scripts/Handlers/SlotHandler.cs b/Assets/Scripts/Handlers/SlotHandler.cs index 14e3c2dba..76d74011c 100644 --- a/Assets/Scripts/Handlers/SlotHandler.cs +++ b/Assets/Scripts/Handlers/SlotHandler.cs @@ -63,6 +63,7 @@ public class SlotHandler : MonoBehaviour, IDropHandler, IPointerClickHandler, IP // check item type to see if it can be placed in the slot for equipment if (currentSlot.GetSlotType() == Slot.SlotType.Equipment) { + Debug.Log("Slot is Equipment"); var sourceItem = sourceSlot.GetItemComponent(); // check if is allowed in slot if (currentSlot.IsAllowedItemTypes(currentSlot.GetSlotType(), currentSlot.GetSlotId(), @@ -79,11 +80,47 @@ public class SlotHandler : MonoBehaviour, IDropHandler, IPointerClickHandler, IP } - // dragged To (this) + // the current Slot has no item, just reassing the item to the slot + if (destinationItem == null) + { + currentSlot.AssignItemComponent(sourceSlotItem); + sourceSlot.DeleteItem(); + return; + } + + // check if items are the same item and if they are check if they are stackable. + if (currentSlot.GetItemComponent().GetItem().itemName == sourceSlot.GetItemComponent().GetItem().itemName) + if (currentSlot.GetItemComponent().GetItem().isStackable) + { + // if stackable add to stack + Debug.Log("Stackable"); + + // check if the quantity will exceed the max stack size + if (currentSlot.GetItemComponent().GetItem().quantity + + sourceSlot.GetItemComponent().GetItem().quantity > + currentSlot.GetItemComponent().GetItem().stackSize) + { + Debug.Log("Stack size exceeded"); + // Set the quantity to the max stack size + + // get quantity to add + var quantityToAdd = currentSlot.GetItemComponent().GetItem().stackSize - + currentSlot.GetItemComponent().GetItem().quantity; + currentSlot.GetItemComponent().AddQuantity(quantityToAdd); + sourceSlot.GetItemComponent().AddQuantity(-quantityToAdd); + + + return; + } + + currentSlot.GetItemComponent().AddQuantity(sourceSlot.GetItemComponent().GetItem().quantity); + sourceSlot.DeleteItem(); + return; + } PlayerManager.Instance.SwapItems(_slotComponent.GetSlotType(), _slotComponent.GetSlotId(), - sourceSlot.GetSlotType(), - sourceSlot.GetSlotId()); + currentSlot.GetSlotType(), + currentSlot.GetSlotId()); // If the destination slot is empty, assign the dragged item to it if (destinationItem == null) diff --git a/Assets/Scripts/Managers/CropManager.cs b/Assets/Scripts/Managers/CropManager.cs index a665b285f..6ba65a264 100644 --- a/Assets/Scripts/Managers/CropManager.cs +++ b/Assets/Scripts/Managers/CropManager.cs @@ -6,7 +6,7 @@ // We should also be able to get a crop by its name. public class CropManager : MonoBehaviour { - public Crop[] crops; + public CropInteractable[] crops; public static CropManager Instance { get; private set; } @@ -26,31 +26,31 @@ public class CropManager : MonoBehaviour } } - public Crop GetCropById(int id) + public CropInteractable GetCropById(int id) { - return crops[id]; + return Instantiate(crops[id]); } - public Crop GetCropByName(string name) + public CropInteractable GetCropByName(string name) { foreach (var crop in crops) if (crop.cropItem.name == name) - return crop; + return Instantiate(crop); return null; } // Get a random crop - public Crop GetRandomCrop() + public CropInteractable GetRandomCrop() { - return crops[Random.Range(0, crops.Length - 1)]; + return Instantiate(crops[Random.Range(0, crops.Length - 1)]); } // Get all the crops from the resource folder public void LoadCrops() { Debug.Log("Loading crops from Resources/Crops"); - crops = Resources.LoadAll("Crops"); + crops = Resources.LoadAll("Crops"); foreach (var crop in crops) Debug.Log("Loaded crop: " + crop.cropItem.name); } diff --git a/Assets/Scripts/Managers/DebugManager.cs b/Assets/Scripts/Managers/DebugManager.cs new file mode 100644 index 000000000..12ff76c60 --- /dev/null +++ b/Assets/Scripts/Managers/DebugManager.cs @@ -0,0 +1,51 @@ +using Managers; +using UnityEngine; + + +// DebugManager is a singleton that persists between scenes and is used to log debug messages. +// It is used to trigger events for testing purposes. As well as give items to the player. +// It is also used to spawn items in the world. +public class DebugManager : MonoBehaviour +{ + public static DebugManager Instance { get; private set; } + + private void Awake() + { + if (Instance == null) + { + Instance = this; + DontDestroyOnLoad(gameObject); + HotkeyManager.Instance.RegisterHotkey("Give Random Item", KeyCode.F2, GiveRandomItem); + } + else + { + Destroy(gameObject); + } + } + + private void GiveRandomItem() + { + var item = GameItemManager.Instance.GetRandomItem(); + PlayerManager.Instance.AddItemToInventorySlot(item); + } + + public void SpawnItemInWorld(GameItem item) + { + var itemPrefab = PrefabManager.Instance.GetItemPrefab(); + Instantiate(itemPrefab, new Vector3(0, 0, 0), Quaternion.identity); + // todo: assign to a tile in the world + } + + public void SpawnItemInWorld(GameItem item, Vector3 position) + { + var itemPrefab = PrefabManager.Instance.GetItemPrefab(); + Instantiate(itemPrefab, position, Quaternion.identity); + } + + // spawn box in world with random items in it + public void SpawnBoxInWorld() + { + // var boxPrefab = PrefabManager.Instance.GetBoxPrefab(); + // Instantiate(boxPrefab, new Vector3(0, 0, 0), Quaternion.identity); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Managers/DebugManager.cs.meta b/Assets/Scripts/Managers/DebugManager.cs.meta new file mode 100644 index 000000000..c6014fbe3 --- /dev/null +++ b/Assets/Scripts/Managers/DebugManager.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 94ab5fff894b4fba8fd286543fa7a0e2 +timeCreated: 1719521322 \ No newline at end of file diff --git a/Assets/Scripts/Managers/GridManager.cs b/Assets/Scripts/Managers/GridManager.cs index ae12757b3..9c4a3abe9 100644 --- a/Assets/Scripts/Managers/GridManager.cs +++ b/Assets/Scripts/Managers/GridManager.cs @@ -1,12 +1,8 @@ using System.Collections.Generic; using Components; +using Unity.VisualScripting; using UnityEngine; -public class InteractableItem -{ - // Properties and methods for interactable items like rocks and trees -} - public class GridManager : MonoBehaviour { public int tileSize = 1; // my grid is set to 32x32 and so that is 1 in unity, ok huh. @@ -81,10 +77,9 @@ public class GridManager : MonoBehaviour var tile = ScriptableObject.CreateInstance(); tile.Initialize(new Vector2Int(x, y)); - var crop = CropManager.Instance.GetRandomCrop(); - var randomCropItem = GameItemManager.Instance.GetRandomCategoryItem(GameItem.ItemType.Crop); - crop.setCropItem(randomCropItem); - tile.SetCrop(crop); + var interactable = InteractableManager.Instance.GetRandomInteractable(); + tile.SetInteractable(interactable); + grid.SetTile(x, y, tile); var tilePrefab = PrefabManager.Instance.GetTilePrefab(); var tileObject = Instantiate(tilePrefab, new Vector3(x * tileSize, -y * tileSize, 0), @@ -93,13 +88,26 @@ public class GridManager : MonoBehaviour tileObject.transform.SetParent(gridParent.transform); var tileComponent = tileObject.GetComponent(); tileComponent.Initialize(x, y, tile); + + // check if it's a crop + var interactablePrefab = PrefabManager.Instance.GetInteractablePrefab(); + var interactableObject = + Instantiate(interactablePrefab, tileObject.transform.position, Quaternion.identity); + var interactableComponent = interactableObject.GetComponent(); + interactableComponent.SetInteractable(tile.Interactable); + interactableObject.name = $"Interactable{tile.Interactable.objectName}_{x}_{y}"; + // interactableObject.transform.SetParent(tileObject.transform); // get Crop prefab and instantiate it at the center of its new parent tile - var cropPrefab = PrefabManager.Instance.GetCropPrefab(); - var cropObject = Instantiate(cropPrefab, tileObject.transform.position, Quaternion.identity); - var cropComponent = cropObject.GetComponent(); - cropComponent.SetCrop(tile.Crop); - cropObject.name = $"Crop_{x}_{y}"; - cropObject.transform.SetParent(tileObject.transform); + interactableComponent.transform.SetParent(tileObject.transform); + interactableComponent.GetComponent().sprite = tile.Interactable.display; + // move interatable sprite such that the bottom of the sprite is at the bottom of the tile + if (tile.Interactable.display) + { + var tileBottom = tileObject.transform.position.y - + tileObject.GetComponent().bounds.size.y; + + interactableComponent.transform.localPosition = new Vector3(0, tileBottom, 0); + } } } else diff --git a/Assets/Scripts/Managers/InteractableManager.cs b/Assets/Scripts/Managers/InteractableManager.cs new file mode 100644 index 000000000..ab3a2c74f --- /dev/null +++ b/Assets/Scripts/Managers/InteractableManager.cs @@ -0,0 +1,72 @@ +using System.Linq; +using UnityEngine; + +public class InteractableManager : MonoBehaviour +{ + public Interactable[] interactables; + public static InteractableManager Instance { get; private set; } + + private void Awake() + { + if (Instance == null) + { + Instance = this; + DontDestroyOnLoad(gameObject); + LoadInteractables(); + } + else + { + Destroy(gameObject); + } + } + + + public Interactable GetInteractableByName(string name) + { + foreach (var interactable in interactables) + if (interactable.name == name) + return Instantiate(interactable); + + return null; + } + + public Interactable GetInteractableById(int id) + { + foreach (var interactable in interactables) + if (interactable.id == id) + return Instantiate(interactable); + + return null; + } + + public Interactable GetRandomInteractable() + { + if (interactables.Length == 0) + { + Debug.LogWarning("No interactable found"); + return null; + } + + return Instantiate(interactables[Random.Range(0, interactables.Length - 1)]); + } + + public Interactable GetRandomInteractableOfType(Interactable.InteractableType type) + { + if (interactables.Length == 0) + { + Debug.LogWarning("No interactable found"); + return null; + } + + var interactablesOfType = interactables.Where(i => i.type == type).ToArray(); + return Instantiate(interactablesOfType[Random.Range(0, interactablesOfType.Length - 1)]); + } + + public void LoadInteractables() + { + Debug.Log("Loading interactables from Resources/Interactables"); + interactables = Resources.LoadAll("Interactables"); + + foreach (var interactable in interactables) Debug.Log("Loaded interactable: " + interactable.name); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Managers/InteractableManager.cs.meta b/Assets/Scripts/Managers/InteractableManager.cs.meta new file mode 100644 index 000000000..57d5989a5 --- /dev/null +++ b/Assets/Scripts/Managers/InteractableManager.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 2d09c8826be246acb407d378b210c3e4 +timeCreated: 1719789192 \ No newline at end of file diff --git a/Assets/Scripts/Managers/Item/BoxManager.cs b/Assets/Scripts/Managers/Item/BoxManager.cs index 366231e88..970cf6f79 100644 --- a/Assets/Scripts/Managers/Item/BoxManager.cs +++ b/Assets/Scripts/Managers/Item/BoxManager.cs @@ -4,12 +4,12 @@ using UnityEngine; // InventoryManager.cs public class BoxManager : MonoBehaviour, IItemManager { - public delegate void ActiveBoxChangedHandler(Box box); + public delegate void ActiveBoxChangedHandler(BoxInteractable boxInteractable); public static BoxManager Instance; - public readonly Dictionary Boxes = new(); - public Box ActiveBox { get; set; } + public readonly Dictionary Boxes = new(); + public BoxInteractable ActiveBoxInteractable { get; set; } private void Awake() { @@ -32,7 +32,7 @@ public class BoxManager : MonoBehaviour, IItemManager public void AddItemToSlot(GameItem item, int slotId) { - if (ActiveBox.Slots.TryGetValue(slotId, out var slot)) + if (ActiveBoxInteractable.Slots.TryGetValue(slotId, out var slot)) slot.item = item; else Debug.LogWarning("Slot not found: " + slotId); @@ -40,21 +40,21 @@ public class BoxManager : MonoBehaviour, IItemManager public void RemoveSlot(int slotId) { - ActiveBox.Slots.Remove(slotId); + ActiveBoxInteractable.Slots.Remove(slotId); } public GameItem GetItemFromSlot(int slotId) { - return ActiveBox.Slots.TryGetValue(slotId, out var slot) ? slot.item : null; + return ActiveBoxInteractable.Slots.TryGetValue(slotId, out var slot) ? slot.item : null; } public void AddItemToOpenSlot(GameItem item) { - foreach (var slot in ActiveBox.Slots.Values) + foreach (var slot in ActiveBoxInteractable.Slots.Values) if (slot.IsEmpty()) { slot.item = item; - Debug.Log("Added item to slot: " + slot.slotId + " / " + item.itemName); + Debug.Log("Added item to slot: " + slot.slotId + " / " + item.itemName + " / " + item.quantity); return; } @@ -63,7 +63,7 @@ public class BoxManager : MonoBehaviour, IItemManager public void RemoveItemFromSlot(int slotId) { - if (ActiveBox.Slots.TryGetValue(slotId, out var slot)) + if (ActiveBoxInteractable.Slots.TryGetValue(slotId, out var slot)) slot.item = null; else Debug.LogWarning("Slot not found: " + slotId); @@ -71,18 +71,18 @@ public class BoxManager : MonoBehaviour, IItemManager public Slot GetSlot(int slotId) { - return ActiveBox.Slots.GetValueOrDefault(slotId, null); + return ActiveBoxInteractable.Slots.GetValueOrDefault(slotId, null); } public void AddSlot(Slot slot) { - ActiveBox.AddSlot(slot); + ActiveBoxInteractable.AddSlot(slot); } public void SwapItems(int slotId1, int slotId2) { - if (ActiveBox.Slots.TryGetValue(slotId1, out var slot1) && - ActiveBox.Slots.TryGetValue(slotId2, out var slot2)) + if (ActiveBoxInteractable.Slots.TryGetValue(slotId1, out var slot1) && + ActiveBoxInteractable.Slots.TryGetValue(slotId2, out var slot2)) (slot1.item, slot2.item) = (slot2.item, slot1.item); } @@ -90,7 +90,7 @@ public class BoxManager : MonoBehaviour, IItemManager public void RemoveItemFromSlot(GameItem item) { - foreach (var slot in ActiveBox.Slots.Values) + foreach (var slot in ActiveBoxInteractable.Slots.Values) if (slot.item == item) { slot.item = null; @@ -103,7 +103,7 @@ public class BoxManager : MonoBehaviour, IItemManager public void RemoveItemInSlot(int slotId) { - if (ActiveBox.Slots.TryGetValue(slotId, out var slot)) + if (ActiveBoxInteractable.Slots.TryGetValue(slotId, out var slot)) slot.item = null; else Debug.LogWarning("Slot not found: " + slotId); @@ -153,9 +153,9 @@ public class BoxManager : MonoBehaviour, IItemManager public void SetActiveBox(int boxId) { Debug.Log("Active box set to: " + boxId); - ActiveBox = Boxes.GetValueOrDefault(boxId); + ActiveBoxInteractable = Boxes.GetValueOrDefault(boxId); // Trigger the event - OnActiveBoxChanged?.Invoke(ActiveBox); + OnActiveBoxChanged?.Invoke(ActiveBoxInteractable); } } \ No newline at end of file diff --git a/Assets/Scripts/Managers/Item/EquipmentManager.cs b/Assets/Scripts/Managers/Item/EquipmentManager.cs index 1123e005f..7daed477a 100644 --- a/Assets/Scripts/Managers/Item/EquipmentManager.cs +++ b/Assets/Scripts/Managers/Item/EquipmentManager.cs @@ -45,7 +45,7 @@ public class EquipmentManager : MonoBehaviour, IItemManager if (slot.IsEmpty()) { slot.item = item; - Debug.Log("Added item to slot: " + slot.slotId + " / " + item.itemName); + Debug.Log("Added item to slot: " + slot.slotId + " / " + item.itemName + " / " + item.quantity); return; } diff --git a/Assets/Scripts/Managers/Item/GameItemManager.cs b/Assets/Scripts/Managers/Item/GameItemManager.cs index 3d76edb50..1bf1f305c 100644 --- a/Assets/Scripts/Managers/Item/GameItemManager.cs +++ b/Assets/Scripts/Managers/Item/GameItemManager.cs @@ -31,6 +31,7 @@ public class GameItemManager : MonoBehaviour public void AddItem(GameItem item) { + var clone = Instantiate(item); gameItems.Add(item); Debug.Log("Added item: " + item.itemName); } @@ -44,14 +45,15 @@ public class GameItemManager : MonoBehaviour public GameItem GetRandomItem() { - return gameItems[Random.Range(0, gameItems.Count)]; + var clone = Instantiate(gameItems[Random.Range(0, gameItems.Count - 1)]); + return clone; } public GameItem GetRandomCategoryItem(GameItem.ItemType itemType) { var items = gameItems.FindAll(item => item.type == itemType); - return items[Random.Range(0, items.Count - 1)]; + return Instantiate(items[Random.Range(0, items.Count - 1)]); } public void InitializeGameItems() diff --git a/Assets/Scripts/Managers/Item/InventoryManager.cs b/Assets/Scripts/Managers/Item/InventoryManager.cs index 9c0814126..46751f0d3 100644 --- a/Assets/Scripts/Managers/Item/InventoryManager.cs +++ b/Assets/Scripts/Managers/Item/InventoryManager.cs @@ -53,7 +53,7 @@ public class InventoryManager : MonoBehaviour, IItemManager if (slot.IsEmpty()) { slot.item = item; - Debug.Log("Added item to slot: " + slot.slotId + " / " + item.itemName); + Debug.Log("Added item to slot: " + slot.slotId + " / " + item.itemName + " / " + item.quantity); return; } diff --git a/Assets/Scripts/Managers/Item/ToolbarManager.cs b/Assets/Scripts/Managers/Item/ToolbarManager.cs index bc7d9a2e1..beaa4df8a 100644 --- a/Assets/Scripts/Managers/Item/ToolbarManager.cs +++ b/Assets/Scripts/Managers/Item/ToolbarManager.cs @@ -52,7 +52,7 @@ public class ToolbarManager : MonoBehaviour, IItemManager if (slot.IsEmpty()) { slot.item = item; - Debug.Log("Added item to slot: " + slot.slotId + " / " + item.itemName); + Debug.Log("Added item to slot: " + slot.slotId + " / " + item.itemName + " / " + item.quantity); return; } diff --git a/Assets/Scripts/Managers/PrefabManager.cs b/Assets/Scripts/Managers/PrefabManager.cs index b2f3c87eb..45ac9fd7d 100644 --- a/Assets/Scripts/Managers/PrefabManager.cs +++ b/Assets/Scripts/Managers/PrefabManager.cs @@ -8,6 +8,7 @@ public class PrefabManager : MonoBehaviour public GameObject hotkeyEntryPrefab; public GameObject tilePrefab; public GameObject cropPrefab; + public Object interactablePrefab; private void Awake() { @@ -51,4 +52,9 @@ public class PrefabManager : MonoBehaviour { return cropPrefab; } + + public Object GetInteractablePrefab() + { + return interactablePrefab; + } } \ No newline at end of file diff --git a/Assets/Scripts/Managers/WorldManager.cs b/Assets/Scripts/Managers/WorldManager.cs new file mode 100644 index 000000000..14c4fa45a --- /dev/null +++ b/Assets/Scripts/Managers/WorldManager.cs @@ -0,0 +1,25 @@ +using UnityEngine; + +public class WorldManager : MonoBehaviour +{ + public static WorldManager Instance { get; private set; } + + private void Awake() + { + if (Instance == null) + { + Instance = this; + DontDestroyOnLoad(gameObject); + Initialize(); + } + else + { + Destroy(gameObject); + } + } + + + public static void Initialize() + { + } +} \ No newline at end of file diff --git a/Assets/Scripts/Managers/WorldManager.cs.meta b/Assets/Scripts/Managers/WorldManager.cs.meta new file mode 100644 index 000000000..d68d577e2 --- /dev/null +++ b/Assets/Scripts/Managers/WorldManager.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 890a997222fb47beb2361e1a4f3d6d67 +timeCreated: 1719778883 \ No newline at end of file diff --git a/Assets/Scripts/Utils.meta b/Assets/Scripts/Utils.meta new file mode 100644 index 000000000..527795c95 --- /dev/null +++ b/Assets/Scripts/Utils.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: fb05966037984534b257c00edf8f25fa +timeCreated: 1719527596 \ No newline at end of file diff --git a/Assets/Scripts/Utils/AppConfig.cs b/Assets/Scripts/Utils/AppConfig.cs new file mode 100644 index 000000000..d4716074f --- /dev/null +++ b/Assets/Scripts/Utils/AppConfig.cs @@ -0,0 +1,8 @@ +namespace Utils +{ + public class AppConfig + { + public const string PLAYER_TAG = "Player"; + public const int PLAYER_LAYER = 100; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Utils/AppConfig.cs.meta b/Assets/Scripts/Utils/AppConfig.cs.meta new file mode 100644 index 000000000..999cabf9d --- /dev/null +++ b/Assets/Scripts/Utils/AppConfig.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c8c4cf0cf46c437e9551d2257b628cb8 +timeCreated: 1719527673 \ No newline at end of file diff --git a/Assets/Shaders/Pixel Border/PixelOutlineShader.shadergraph b/Assets/Shaders/Pixel Border/PixelOutlineShader.shadergraph index 479822c95..8a5c2f185 100644 --- a/Assets/Shaders/Pixel Border/PixelOutlineShader.shadergraph +++ b/Assets/Shaders/Pixel Border/PixelOutlineShader.shadergraph @@ -11,6 +11,9 @@ }, { "m_Id": "a3bceca1c743463e925aecd4f0bc9f8a" + }, + { + "m_Id": "3428530315c1458596abbf58b3136f0f" } ], "m_Keywords": [], @@ -1463,6 +1466,36 @@ "m_Labels": [] } +{ + "m_SGVersion": 3, + "m_Type": "UnityEditor.ShaderGraph.Internal.ColorShaderProperty", + "m_ObjectId": "3428530315c1458596abbf58b3136f0f", + "m_Guid": { + "m_GuidSerialized": "917e9ba4-2ba6-450a-91bb-67bda48f7788" + }, + "m_Name": "_Color", + "m_DefaultRefNameVersion": 1, + "m_RefNameGeneratedByDisplayName": "_Color", + "m_DefaultReferenceName": "_Color", + "m_OverrideReferenceName": "", + "m_GeneratePropertyBlock": true, + "m_UseCustomSlotLabel": false, + "m_CustomSlotLabel": "", + "m_DismissedVersion": 0, + "m_Precision": 0, + "overrideHLSLDeclaration": false, + "hlslDeclarationOverride": 0, + "m_Hidden": false, + "m_Value": { + "r": 0.0, + "g": 0.0, + "b": 0.0, + "a": 0.0 + }, + "isMainColor": false, + "m_ColorMode": 0 +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -3867,6 +3900,9 @@ }, { "m_Id": "a3bceca1c743463e925aecd4f0bc9f8a" + }, + { + "m_Id": "3428530315c1458596abbf58b3136f0f" } ] } @@ -4703,9 +4739,9 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -670.0000610351563, - "y": -202.6667022705078, - "width": 209.3333740234375, + "x": -683.9999389648438, + "y": 180.66668701171876, + "width": 209.33340454101563, "height": 304.0 } },